POL6026 Modern History of Turkish PoliticsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POL6026 Modern History of Turkish Politics Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. ŞAHİN ALPAY
Recommended Optional Program Components: none
Course Objectives: This course aims at a critical analysis of the Turkish politics from historical perspective. While an emphasis is placed upon political developments, socieconomic and cultural dimensions are considered as well. It is believed that state-centric analysis is less than inadequate if it does not take into the consideration the interaction between political struggle and distributional struggles characterizing the society.

Learning Outcomes

The students who have succeeded in this course;
This course is designed to introduce participants to Turkish politics by examining relevant classical and contemporary theories of political development. It is also designed to enable students to have a better understanding of how and why Turkish political system evolved from a single party revolutionary system to a complex multi-party system that has been characterized by frequent coups and clashes secular and religious reactionary and separatist movements. Finally, students will gain a better understanding of the cultural foundations, regime characteristics, political institutions, elite-mass linkages, and civil-military relations, state-civil society relations occurring in the Turkish political system.

Course Content

The content of the course will cover political developments in Turkey from 1923 to the latest developments in the negotiation process with the EU, including the transition to the multi-party system, the rise of political islam and separatism.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) 1923-1945 Period
2) 1923-1945 Period
3) 1945-1960 Period
4) 1945-1960 Period
5) 1960-1980 Period
6) 1960-1980 Period
7) 1960-1980 Period
8) 1980-2002 Period
9) 1980-2002 Period
10) 1980-2002 Period
11) The AKP in Power
12) The AKP in Power
13) Problems and Prospects
14) Overview of the course

Sources

Course Notes / Textbooks: Eric Jan Zürcher, Turkey: A Modern History.
Ersin Kalaycıoğlu, Turkish Dynamics- Bridge Across Troubled Lands.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Homework Assignments 5 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Application 14 55
Study Hours Out of Class 14 78
Total Workload 175

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.