DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POL6026 | Modern History of Turkish Politics | Spring | 3 | 0 | 3 | 12 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. ŞAHİN ALPAY |
Recommended Optional Program Components: | none |
Course Objectives: | This course aims at a critical analysis of the Turkish politics from historical perspective. While an emphasis is placed upon political developments, socieconomic and cultural dimensions are considered as well. It is believed that state-centric analysis is less than inadequate if it does not take into the consideration the interaction between political struggle and distributional struggles characterizing the society. |
The students who have succeeded in this course; This course is designed to introduce participants to Turkish politics by examining relevant classical and contemporary theories of political development. It is also designed to enable students to have a better understanding of how and why Turkish political system evolved from a single party revolutionary system to a complex multi-party system that has been characterized by frequent coups and clashes secular and religious reactionary and separatist movements. Finally, students will gain a better understanding of the cultural foundations, regime characteristics, political institutions, elite-mass linkages, and civil-military relations, state-civil society relations occurring in the Turkish political system. |
The content of the course will cover political developments in Turkey from 1923 to the latest developments in the negotiation process with the EU, including the transition to the multi-party system, the rise of political islam and separatism. |
Week | Subject | Related Preparation |
1) | 1923-1945 Period | |
2) | 1923-1945 Period | |
3) | 1945-1960 Period | |
4) | 1945-1960 Period | |
5) | 1960-1980 Period | |
6) | 1960-1980 Period | |
7) | 1960-1980 Period | |
8) | 1980-2002 Period | |
9) | 1980-2002 Period | |
10) | 1980-2002 Period | |
11) | The AKP in Power | |
12) | The AKP in Power | |
13) | Problems and Prospects | |
14) | Overview of the course |
Course Notes / Textbooks: | Eric Jan Zürcher, Turkey: A Modern History. Ersin Kalaycıoğlu, Turkish Dynamics- Bridge Across Troubled Lands. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Homework Assignments | 5 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Application | 14 | 55 |
Study Hours Out of Class | 14 | 78 |
Total Workload | 175 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |