POL6013 Turkish PoliticsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POL6013 Turkish Politics Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. ŞAHİN ALPAY
Recommended Optional Program Components: none
Course Objectives: 1.
Enabling the students to understand and analyze the complexities and developments of political life, institutions and processes, as well as the socio-economic factors that influence the political system in Turkey.
2.
Providing the students with the theoretical background and analytical tools to render their own political analyses of the Turkish political system, in the context of the field of comparative politics and of the political science discipline.
3.
Analyzing the basic institutions of Turkish politics, political behaviors, level of political participation in Turkey, military and politics, the basic institutions and tenets of the Republic,development of democracy, and state and society in Turkey.

Learning Outcomes

The students who have succeeded in this course;
are introduced to Turkish politics through examining its cultural foundations, regime characteristics, political institutions, socio-economic processes, as well as movements and developments that affect the shape of its state-civil society relations, and the political economy of change that has been occurring in the Turkish political system.

Course Content

1. This course emphasizes substantial reading, intensive writing, careful analysis, systematic evaluation, rigorous training in conceptual ability, research ability, critical thinking, and writing, speaking and leadership skills.
2. Critically discussing and analyzing series of key issues in Turkish politics is the main content of the course

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Historical Background
2) Historical Background II
3) Turkish Military and Politics
4) Secularism, Religion, State, Society
5) Religion and Politics
6) Turkish Political Economy, Culture, Globalization
7) Media and Politics
8) Elections
9) Nationalism, Ultra-Nationalism and Politics
10) Kurdish Question
11) Law and Politics
12) The European Union
13) The European Union II
14) Review of the course

Sources

Course Notes / Textbooks: Ayşe Gül Altınay. 2004. Intro & Chapter 1,
The myth of the military-nation: militarism, gender, and education in Turkey, New York: Palgrave Macmillan, 1-32
Umit Cizre Sakallioglu. 1996. Parameters and Strategies of Islam-State Interaction inRepublican Turkey.
International Journal of Middle East Studies. 28(2). 231-251.
Umit Cizre, The Justice and Development Party and the military: Recreating the past after reforming it?, , in Umit Cizre (ed)Secular and Islamic politics in Turkey The making of the Justiceand Development Party, London: Routledge 132
E. Fuat Keyman. 2010. Modernization, Globalization and Democratization in Turkey: TheAKP Experience and its Limits.
F. Michael Wuthrich. 2010. 'Commercial Media, the Military, and Society in Turkey duringFailed and Successful Interventions',Turkish Studies, Vol. 11, No. 2, 217-234.
Sabri Sayari and Hasanov, Alim. 2008. 'The 2007 Elections and Parliamentary Elites inTurkey: The Emergence of a New Political Class?',Turkish Studies, Vol. 9, No. 2, 345-361.
Mesut Yeğen. 2007. Turkish nationalism and the Kurdish Question, Ethnic and Racial Studies Vol. 30 No. 1 January 2007 pp. 119-151
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 10 % 30
Presentation 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Application 14 54
Study Hours Out of Class 14 79
Total Workload 175

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.