DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1804 | Islamic Philosophy | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | The aim of this course is to discuss the basic issues of Islamic thought from past to present, to question our beliefs, thoughts and assumptions for a correct understanding of Islam, to correct the mistakes we know as true, and to learn the contributions of Islamic thinkers to philosophy and science. |
The students who have succeeded in this course; When you successfully complete this course you will be able to do the following. 1. They learn the common misconceptions about the Islamic faith. 2. They learn the relationship between Islamic belief and philosophy 3. They learn about the effects of Ancient Greek thought on Islamic philosophy. 4. Have knowledge about the basic issues of Islamic philosophy 5. They learn the universal principles of the Islamic faith 6. Learn the history of Islamic science and the contributions of Muslims to science 7. They learn the effects of Islamic thought on Western thought 8. They learn about the relationship between Islam, humanity and morality |
Students gain awareness of the world and history of thought through topics such as Introduction to Islam, Introduction to Philosophy, Ancient Greek Philosophy, Islamic Philosophy, Religion-Science Relationship, History of Islamic Science and Contributions of Muslims to Science, and Relationship between Islam and Ethics. |
Week | Subject | Related Preparation |
1) | GENERAL INFORMATION Subject explanation | |
2) | WHAT IS ISLAM? WHAT IS NOT? topic narration | |
3) | WHAT IS ISLAM? WHAT IS NOT? Lecture | |
4) | WHAT IS PHILOSOPHY? WHAT IS NOT? Lecture | |
5) | WHAT IS PHILOSOPHY? WHAT IS NOT? Subject Explanation | |
6) | İbn Sina: Problem of Being and existence of God. | |
6) | ANCIENT GREEK PHILOSOPHY Topic Explanation | |
7) | INTRODUCTION TO ISLAMIC PHILOSOPHY Lecture | |
8) | INTRODUCTION TO ISLAMIC PHILOSOPHY Midterm Exam | |
9) | HISTORY OF ISLAMIC SCIENCE Topic Explanation | |
10) | HISTORY OF ISLAMIC SCIENCE Topic Explanation | |
10) | HISTORY OF ISLAMIC SCIENCE Topic Explanation | |
11) | EFFECTS OF ISLAMIC THOUGHT ON WESTERN THOUGHT Topic Lecture | |
12) | CONTRIBUTIONS OF MUSLIMS TO SCIENCE AND PHILOSOPHY Lecture | |
13) | ISLAM, HUMAN AND MORAL RELATIONSHIP Lecture | |
14) | REVIEW OF THE TOPICS IN GENERAL LINE BEFORE THE FINAL EXAM Lecture |
Course Notes / Textbooks: | |
References: | Anthony Kenny, Batı Felsefesinin Yeni Tarihi, (4. Cild), Küre Yayınları Etienne Gilson, Ortaçağ’da Felsefe, Kabalcı Yayınevi Mahmut Kaya, İslam Filozoflarından Felsefe Metinleri, Klasik Yayınları (London, 1993). 8- Arnaldez, Roger, Averroes: A Rationalist in Islam (Notre Dame: University of Notre Dame Press, 2000). |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Presentations / Seminar | 1 | 3 | 3 |
Homework Assignments | 2 | 10 | 20 |
Midterms | 1 | 15 | 15 |
Final | 1 | 15 | 15 |
Total Workload | 95 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |