Week |
Subject |
Related Preparation |
1) |
Introduction |
none |
2) |
Beginnings: Max Planck and Quantum, Picasso in Paris, Nietzsche, Veblen, Spencer |
Coursebook |
3) |
Einstein, Rutherford, Russell and Whitehead, the intellectual consequences of war, Wittgenstein. |
coursebook |
4) |
Spengler, Economic consequences of peace, idea of progress, Whig history |
coursebook |
5) |
Golden Age of Physics, Freud and the West, Jung and Modern Man. |
coursebook |
6) |
Benjamin, Keynes, German Academics in Turkey |
Coursebook |
7) |
Sartre, Merleu-Ponty, Camus, Beckett, Hannah Arendt |
coursebook |
8) |
Wittgenstein, Skinner vs. Chomsky, Hayek, Martin Luther King. |
coursebook |
9) |
Moon Landing, Braudel and Annales Okulu, Pulsars |
coursebook |
10) |
Oil Crisis, The contradictions of Capitalism, Studies on Genetics. |
coursebook |
11) |
AIDS, Susan Sontag, Lyotard, Rorty. |
coursebook |
12) |
Toni Morrison, Salman Rushdie, Edward Said, Culture Wars |
Coursebook |
13) |
Revision |
Coursebook |
14) |
Final Exam |
Coursebook |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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