DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1707 | Modern Turkish Poetry | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | To teach changes and new movements at Turkish poetry |
The students who have succeeded in this course; will be able to identify how a poet uses the language and different meanings he has given to the words. •will define basic poetic differences among the poets who had lived in the same period. •will be able to critically and analytically compare the poetic language with contemporary Turkish. •will be able to identify historical and cultural motivations behind the classical poetry. •will be able to identify every single characteristics and difference among the poets by comparing him/her with the others analyzed in class. |
New developments of Turkish poetry especially since 1950 |
Week | Subject | Related Preparation |
1) | General overview to Turkish Poetry at Republic Period | Ana Çizgileriyle Cumhuriyet Devri Türk Şiirine Teorik Bir Yaklaşım, Adem Çalışkan- http://www.sosyalarastirmalar.com/cilt3/sayi10pdf/caliskan_adem.pdf |
2) | The founders of modern poetry Yahya Kemal-Ahmet Haşim | Yahya Kemal ve Ahmet Haşim Rekabeti http://www.lalilardergi.com/haci-fisfis-yahya-kemal-ve-ahmet-hasim-rekabeti.html |
3) | 1940 socialist poetry | 1940 KUŞAĞI TOPLUMCU ŞAİRLERİ VE HALK ŞİİRİ Prof. Dr. Yakup ÇELİK http://www.millifolklor.com/tr/sayfalar/87/08.pdf |
4) | Nazım Hikmet and Necip Fazıl Kısakürek | http://denizykaya.blogcu.com/nazim-hikmet-ve-necip-fazil-kisakurek-atismalari/9904046 http://internetbudur.blogspot.com/2012/03/nazm-hikmet-necip-fazl-ksakurek.html |
5) | Great Poetry: Fazıl Hüsnü Dağlarca | http://dipnotkitap.net/SIIR/SAIRLER/FazilHusnuDaglarca.htm |
6) | The first new:”Garip” | http://www.turkceciler.com/garip_akimi.htm |
7) | independent poets | http://arifegulsun.blogcu.com/garip-disinda-kalan-bagimsiz-sairler-1940-sonrasi/1368156 |
8) | General overview to the second new poets | http://edebiyol.com/ikinci-yeni-siiri-ve-sairleri.html |
9) | The second new- The First New distinctions | http://www.turkceciler.com/turk-edebiyatinda-akimlar.html |
10) | İlhan Berk-Cemal Süreya-Turgut Uyar | http://www.turkceciler.com/ikinci-yeni-siiri-ozellikleri-temsilcileri.html |
11) | Edip Cansever-Sezai Karakoç-Ece Ayhan | http://www.turkceciler.com/ikinci_yeni_siiri.html |
12) | Generation of 1960: İsmet Özel-Ataol Behramoğlu | http://www.edebiyatogretmeni.org/ikinci-yeni-sonrasi-toplumcu-siir-1960-1980/ |
13) | Generation of 1970 | http://www.edebiyadvesanatakademisi.com/edebiyad/623-son_d%C3%B6nem_turk_siiri_ve_sairleri.html |
14) | Turkish Poetry in 1980 since | http://www.siirpenceresi.com/soylesiler/siirdefterisoylesi.htm |
Course Notes / Textbooks: | |
References: | Memet Fuat, Mehmet H. Doğan Türk Şiiri Antolojileri, ders konusu olan şairlerin şiir ve düzyazı kitapları, dönemin dergileri.... Çağdaş Türk Şiiri Antolojisi, Memet Fuat Modern Türk Şiiri, Ahmet Necdet Çağdaş Türk Şiiri Antolojisi, Metin Celal 1980 Sonrası Şiiri ve Eleştiri Kemal Gündüzalp 1980 Kuşağı: Türk Şiirinin Poetikası, Baki Asiltürk 20. Yüzyıl Türk Şiiri: 100 Şair Şiir, Enis Batur 20. Yüzyıl Türk Şiiri Antolojisi İlhami Soysal 1975–2000 Son Çeyrek Yüzyıl Şiir Antolojisi, Yılmaz Odabaşı Son Yüzyıl Büyük Türk Şiiri Antolojisi Modern Şiirimizin İki Yüzyılı, Ataol Behramoğlu |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 5 |
Application | 1 | % 5 |
Quizzes | 1 | % 5 |
Presentation | 1 | % 10 |
Project | 1 | % 5 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 55 | |
PERCENTAGE OF FINAL WORK | % 45 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 1 | 2 | 2 |
Field Work | 3 | 3 | 9 |
Presentations / Seminar | 1 | 2 | 2 |
Project | 1 | 3 | 3 |
Quizzes | 3 | 6 | 18 |
Midterms | 1 | 10 | 10 |
Final | 1 | 10 | 10 |
Total Workload | 96 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |