Week |
Subject |
Related Preparation |
1) |
Introduction to the course |
|
2) |
Knowledge of the social
What is it and how is it obtained? |
|
3) |
Knowledge of the social
What is it and how is it obtained? |
|
4) |
In pre-modern societies
mythical narrative forms |
|
5) |
Shakespeare's tragedies in the transition to modern society |
|
6) |
Modern narrative form and
Shakespeare tragedies |
|
7) |
The age of Cervantes and the first novel:
Don Quixote
|
|
8) |
Midterm
|
|
9) |
Modernity on the streets 1: Goethe, Dickens and Balzac |
|
10) |
Modernity on the streets 2:
Gogol, Dostoyevsky and Tolstoy |
|
11) |
Alternative modernizations: Marquez, Necip Mahfuz
and Forugh Farrokhzad |
|
12) |
Turkish modernization and
Turkish literature1:
From Ahmed Midhat to Nâzım Hikmet
|
|
13) |
Turkish modernization and Turkish literature2: From Nâzım Hikmet to Orhan Pamuk |
|
14) |
Final |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|