GEP1607 EthicsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1607 Ethics Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to introduce students with some basic concepts and discussions of ethics to enable them to think critically and philosophically..

Learning Outcomes

The students who have succeeded in this course;
The student will be able to distinguish ethics by gaining insight into its basic concepts, questions and problems
The student will be able to analyze ethics by understanding the differences between it and other philosophical disciplines.
The student will be able to evaluate the problems of ethics
The student will be able to apply the methods and concepts of ethics to the contemporary moral problems.
The student will be able to comprehend the relationship between ethics and history of ethics

Course Content

To introduce basic concepts and problems of ethics; to gain insight to the history of ethics.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) The Long search for the Origins of Ethics I- Plato, Aristotle Course notes
3) The Long search for the Origins of Ethics II- Thomas Hobbes, Jean Jacques Rousseau. Course notes
4) The Long search for the Origins of Ethics III Immanuel Kant, Karl Marx and Friedrich Engels, Charles Darwin, Friedrich Nietzsche, Sigmund Freud Course notes
5) The Role of Reason I David Hume, Immanuel Kant, G.W.F.Hegel, Course notes
6) The Role of Reason II Ludwig Wittgenstein, Jean-Paul Sartre, Thomas Nagel Course notes
7) Ultimate Good, M.K. Gandhi,, Aldous Huxley, Albert Camus Course notes
8) Natural Law, Natural Rights- The Theory Thomas Aquinas, John Locke, Robert Nozick, Course notes
9) Natural Law, Natural Rights-Criticism Blaise Pascal, Jeremy Bentham, John Stuart Mill, Course notes
10) Film Screening and Discussion Course notes
11) Consequentialism Jeremy Bentham, Henry Sidgwick, Course notes
12) Consequentialism Fyodor Dostoevsky, W.D.Ross, John Rawls, Bernard Williams, Course notes
13) Film Screening and Discussion Course notes

Sources

Course Notes / Textbooks: Oxford Readers: Ethics, ed. by Peter Singer, Oxford University Press, 1994 They can also benefit from the available Turkish translations of the texts
References: A.Cevizci, Etiğe Giriş, Paradigma Yayınları, İstanbul, 2. Baskı, 2007.
Immanuel Kant, Ahlâk Metafiziğinin Temellendirilmesi (çev.: İ. Kuçuradi), TFK Yayınları, Ankara, 1995.
İoanna Kuçuradi, Etik, TFK Yayınları, Ankara, 1996
Aristoteles, Nikomakhos’a Etik, (çev. S. Babür), Ayraç Yayınevi, Ankara, 1998.
Harun Tepe, Etik ve Meslek Etikleri, Türkiye Felsefe Kurumu Yayınları, Ankara, 2000.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 2 10 20
Midterms 1 15 15
Final 1 20 20
Total Workload 97

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.