Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
The Long search for the Origins of Ethics I- Plato, Aristotle |
Course notes |
3) |
The Long search for the Origins of Ethics II- Thomas Hobbes, Jean Jacques Rousseau. |
Course notes |
4) |
The Long search for the Origins of Ethics III Immanuel Kant, Karl Marx and Friedrich Engels, Charles Darwin, Friedrich Nietzsche, Sigmund Freud |
Course notes |
5) |
The Role of Reason I David Hume, Immanuel Kant, G.W.F.Hegel, |
Course notes |
6) |
The Role of Reason II Ludwig Wittgenstein, Jean-Paul Sartre, Thomas Nagel |
Course notes |
7) |
Ultimate Good, M.K. Gandhi,, Aldous Huxley, Albert Camus |
Course notes |
8) |
Natural Law, Natural Rights- The Theory Thomas Aquinas, John Locke, Robert Nozick, |
Course notes |
9) |
Natural Law, Natural Rights-Criticism Blaise Pascal, Jeremy Bentham, John Stuart Mill, |
Course notes |
10) |
Film Screening and Discussion |
Course notes |
11) |
Consequentialism Jeremy Bentham, Henry Sidgwick, |
Course notes |
12) |
Consequentialism Fyodor Dostoevsky, W.D.Ross, John Rawls, Bernard Williams, |
Course notes |
13) |
Film Screening and Discussion |
Course notes |
Course Notes / Textbooks: |
Oxford Readers: Ethics, ed. by Peter Singer, Oxford University Press, 1994 They can also benefit from the available Turkish translations of the texts |
References: |
A.Cevizci, Etiğe Giriş, Paradigma Yayınları, İstanbul, 2. Baskı, 2007.
Immanuel Kant, Ahlâk Metafiziğinin Temellendirilmesi (çev.: İ. Kuçuradi), TFK Yayınları, Ankara, 1995.
İoanna Kuçuradi, Etik, TFK Yayınları, Ankara, 1996
Aristoteles, Nikomakhos’a Etik, (çev. S. Babür), Ayraç Yayınevi, Ankara, 1998.
Harun Tepe, Etik ve Meslek Etikleri, Türkiye Felsefe Kurumu Yayınları, Ankara, 2000.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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