Week |
Subject |
Related Preparation |
1) |
Derse giris |
none |
2) |
History: Structures, Empires.
Political Philosophy: Max Weber
|
Coursebooks |
3) |
History: Europe as a System of Power
Political Philosophy: Herbert Marcuse
|
Coursebooks |
4) |
History: First World War
Political Philosophy: Hannah Arendt
|
Coursebooks |
5) |
History: The End of the Old World Order
Political Philosophy: C.B. Macpherson
|
Coursebooks |
6) |
MIDTERM I |
Coursebooks |
7) |
History: Global History Emerges
Political Philosophy: Michael Oakenshott
|
Coursebooks |
8) |
History: Second World War
Political Philosophy: Friedrich Hayek
|
Coursebooks |
9) |
History: Cold War
Political Philosophy: Karl Popper
|
Coursebooks |
10) |
History: Asia, Africa and the Near East
Political Philosophy: Isaiah Berlin
|
Coursebooks |
11) |
History: New Economic and Social Worlds
Political Philosophy: John Rawls
|
Coursebooks |
12) |
MIDTERM II |
Coursebooks |
13) |
History: A Changing World Balance
Political Philosophy: Robert Nozick
|
Coursebook |
14) |
History: The End of an Era
Political Philosophy: Jurgen Habermas
|
Coursebooks |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|