Language of instruction: |
Turkish |
Type of course: |
GE-Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
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Course Coordinator : |
Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: |
None |
Course Objectives: |
This course gives an introductory background for the study of the history, archaeology, and cultural achievements of successive civilizations in Anatolia from its earliest beginnings to the Ottoman era.Anatolia (Turkey) has acted as the bridge linking Asia and Europe. The goal of this course is to highlight Anatolia’s unique geographical positioning and to demonstrate how it has been home to countless civilizations, witnessing the mass migration of diverse peoples shaping the course of history. Studying the material, we will see how Anatolia has developed a unique blend of cultures - each with its own distinct identity, each linked to its predecessors through history. To ease the process of learning in class, each week, we will focus on one historical figure and two sites or artifacts. Special emphasis will be placed on monumental artwork and artifacts of the Ancient Anatolia as the product of cultural and historical factors. We will examine how and why the sites and monuments in Anatolia decisively shaped Western European, Greek Orthodox, and Islamic civilizations. |
Week |
Subject |
Related Preparation |
1) |
1.Week: Introduction: Anatolia, Land and Peoples The Historical Geography of Anatolia and First Civilizations in Anatolia |
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2) |
Hittite Imperial Civilization |
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3) |
The Legend of Troy: Achaeans and Hittites on the Anatolian Shores |
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4) |
Croesus of Lydia and Midas of Phrygia: Anatolian Kingdoms of the Iron Age (1000-550 B.C.) |
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5) |
From Cyrus to Alexander: Achaemenid and Hellenistic Legacy in Anatolia |
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6) |
Rome in Anatolia: the Transformation of an Empire |
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7) |
God(s) and Sanctuaries in Anatolia: Judaism and Christianity from Saint Paul to Constantine |
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8) |
East meets West in Anatolia: Cultural Encounters |
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9) |
Byzantines, Crusaders and Seljuk Turks and the Other Tuırks |
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10) |
Islamic Dynasties in Anatolia I, 1100-1450 |
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11) |
Islamization of Anatolia II, 1100-1450 |
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12) |
Early Ottomans |
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13) |
Ottoman Imperial Civilization |
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14) |
Ottoman Imperial Civilization II |
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15) |
Final Exam |
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16) |
Final exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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