Week |
Subject |
Related Preparation |
1) |
“Gustar” (review), weather. |
Español sin fronteras, chp 8
Pasaporte, chp 8
|
2) |
Colors, more adjective forms. |
Español sin fronteras, chp 8
Pasaporte, chp 8
|
3) |
“Estar+gerundio”, health, doctor. |
Español sin fronteras, chp 9 |
4) |
More gerund forms |
Español sin fronteras, chp 9
Pasaporte, chp 9 |
5) |
Simple future, review |
Español sin fronteras, chp 10
Pasaporte, chp 10
|
6) |
More future forms |
Español sin fronteras, chp 10
Pasaporte, chp 10 |
7) |
Mixed tenses |
Español sin fronteras, chp 11
Pasaporte, chp 11
|
8) |
More mixed tenses |
Español sin fronteras, chp 11
Pasaporte, chp 11
|
9) |
Perfect tense |
Español sin fronteras, chp 12
Pasaporte, chp 12
|
10) |
“Pretérito perfecto”, devam. |
Español sin fronteras, chp 12
Pasaporte, chp 12
|
11) |
Past tense |
Español sin fronteras, chp 13
Pasaporte, chp 13
|
12) |
Paste tense |
Español sin fronteras, chp 13
Pasaporte, chp 13
|
13) |
Past tense and “used to” forms |
Español sin fronteras, chp 14
Pasaporte, chp 14
|
14) |
review |
Español sin fronteras, chp 14
Pasaporte, chp 14
|
15) |
Final Exam |
|
16) |
Final Exam |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|