Week |
Subject |
Related Preparation |
1) |
The alphabet, pronounciation exercises, articles, meeting. |
Español sin fronteras, konu I
Pasaporte, konu I
|
2) |
Adjectives, adjective declination, regular verbs. |
Español sin fronteras, konu I
Pasaporte, konu I
|
3) |
Irregular verbs, directions, asking for address, numbers. |
Español sin fronteras, konu 2
Pasaporte, konu 2
|
4) |
Expressions, verb drills, adverbs. |
Español sin fronteras, konu 2
Pasaporte, konu 2
|
5) |
Shopping conversations, Latinamerican expressions, more verbs. |
Español sin fronteras, konu 3
Pasaporte, konu 3
|
6) |
Emir kipine giriş, iyelik formları. |
Español sin fronteras, konu 3
Pasaporte, konu 3
|
7) |
“ir+a” (yakın gelecek zaman) kalıbı, zarflara devam. |
Español sin fronteras, konu 4
Pasaporte, konu 4
|
8) |
Polite forms, making plans. |
Español sin fronteras, konu 4
Pasaporte, konu 4
|
9) |
Telephone conversations, modals of necessity and obligation. |
Español sin fronteras, konu 5
Pasaporte, konu 5
|
10) |
“Gustar” and similar verb forms. |
Español sin fronteras, konu 5
Pasaporte, konu 5
|
11) |
More modals. |
Español sin fronteras, konu 6
Pasaporte, konu 6
|
12) |
Complicated sentence forms with “que, quien, donde, etc”. |
Español sin fronteras, konu 6
Pasaporte, konu 6
|
13) |
More relatives |
Español sin fronteras, konu 7
Pasaporte, konu 7
|
14) |
review |
|
15) |
Final Exam |
|
16) |
Final Exam |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|