Week |
Subject |
Related Preparation |
1) |
Introduction to the course.
Revision of the 1st semester.
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Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
2) |
Urok 8: 1. Grammar: • parts of speech;• Numerals (100-1000) second conjugation verbs in present tense. 2..Reading. "Moscow is the capital of Russia". |
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3) |
Urok 8: 1.Grammar: • structure of complex sentence. 2.Conversation: «My City». |
Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
4) |
Urok 8: 1. Grammar. • the imperative; • prepositional case in the sense of place; • the value of prepositions В, НА.
2.Reading «Excursion to the Kremlin».
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Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
5) |
Urok 8: Revision before quiz 1. Quiz 1 |
Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
6) |
Urok 9. 1.Grammar: • features verb conjugation with the particle-СЯ; • comparison of the situations the use of verbs учить and учиться; • accusative nouns in the sense of direct the object. 2.Conversation «Foreign languages». |
Дорога в Россию I В.Е.Антонова, М.М.Нахабина, М.В.Сафронова,А.А.Толстых |
7) |
Urok 9: 1. Grammar: • accusative personal pronouns in the sense of direct the object; • . negative pronouns НИКОГО, НИЧЕГО; • infinitive after the verb ЛЮБИТЬ 2. Conversation : «What do you do in your spare time?». |
Дорога в Россию I В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
8) |
Urok 9 1. Grammar: • construction: МОЖНО + infinitive; • complex sentence with the conjunction ПОЭТОМУ.
2. Conversation : «Where can I buy souvenirs?».
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Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
9) |
Urok 10: 1.Grammar: • the past tense of the verb; • especially the use of the verb БЫТЬ in the past time; • adverbs of time; • features of the use of verbs СМОТРЕТЬ and ВИДЕТЬ.
2. Reading: «Visit to the Museum of Pushkin».
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Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
10) |
Urok 10: 1.Grammar: • verbs of motion (present tense);.• prepositional to identify modes of transportation.
2..Conversation: «Transportation».
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Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
11) |
Urok 10: 1 Grammar: • verbs of motion (past tense).
2.Reading: «Seasons».
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Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
12) |
Urok 11: 1. Grammar: • the aspects of verbs (perfective and imperfective), • the use of aspects (past tense). 2. Speech samples:Что ты читал вчера? |
В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
13) |
Revision |
Дорога в Россию I В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
14) |
Revision before the Final Exam. |
Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых |
15) |
Final Exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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