GEP1416 Russian IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1416 Russian II Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Rusça
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: none
Course Objectives: • provide students with the language tools necessary to communicate both orally and in writing at an elementary level in Russian
• develop students’ confidence and ability to communicate in a new language and maintain their interest by providing varied, engaging and interactive activities
• get students to experience the Russian culture through songs, and selected episodes from films and cartoons
• increase students’ awareness of the global workplace through the introduction of a new culture

Learning Outcomes

The students who have succeeded in this course;
1. RUSSIAN You will be able to introduce yourself and your family.
2. You will learn BASIC RUSSIAN grammar rules.
3. You will learn Russian words, verbs and pronouns.
4. You will learn the correct pronunciation rules and emphasis.
5. You will learn Russian greetings, introductions, farewells and basic question patterns.
6. You will be able to distinguish between masculine, feminine and neuter in Russian.
7. You will be able to make plurals in Russian.
8. We will analyze the grammar rules we have learned in the text and in short videos.
9. You will gain Russian reading, listening, speaking and writing skills.
10. We will watch Russian content (songs, short videos, etc.) and talk about the videos we watch. Language develops as we speak.
11. You will gain dictation skills.
12. Your Russian vocabulary will increase and you will have laid a good foundation.

Course Content

Topics will take into account the requirements of the Test of Russian as a Foreign Language (TORFL Elementary level) for beginners in Russian and also the recommendations and guidelines of the Common European Framework of Reference for Languages.
Various types of authentic materials will be used along with the main textbook to achieve the course aims. Cultural material and activities will expose students to various aspects of Russian life as well as motivate them and facilitate their progress in learning the language.
Teaching methods and techniques used in the course are: lecture, practice, individual work, group work, technology-supported learning and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course. Revision of the 1st semester. Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
2) Urok 8: 1. Grammar: • parts of speech;• Numerals (100-1000) second conjugation verbs in present tense. 2..Reading. "Moscow is the capital of Russia".
3) Urok 8: 1.Grammar: • structure of complex sentence. 2.Conversation: «My City». Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
4) Urok 8: 1. Grammar. • the imperative; • prepositional case in the sense of place; • the value of prepositions В, НА. 2.Reading «Excursion to the Kremlin». Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
5) Urok 8: Revision Urok 9. 1.Grammar: • features verb conjugation with the particle-СЯ; • comparison of the situations the use of verbs учить and учиться; • accusative nouns in the sense of direct the object. 2.Conversation «Foreign languages». Дорога в Россию I В.Е.Антонова, М.М.Нахабина, М.В.Сафронова,А.А.Толстых
6) Urok 9: 1. Grammar: • accusative personal pronouns in the sense of direct the object; • . negative pronouns НИКОГО, НИЧЕГО; • infinitive after the verb ЛЮБИТЬ 2. Conversation : «What do you do in your spare time?». Дорога в Россию I В.Е.Антонова, М.М.Нахабина, М.В.Сафронова,А.А.Толстых
7) Urok 9 1. Grammar: • construction: МОЖНО + infinitive; • complex sentence with the conjunction ПОЭТОМУ. 2. Conversation : «Where can I buy souvenirs?». Дорога в Россию I В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
8) Midterm Week
9) Urok 10: 1.Grammar: • the past tense of the verb; • especially the use of the verb БЫТЬ in the past time; • adverbs of time; • features of the use of verbs СМОТРЕТЬ and ВИДЕТЬ. 2. Reading: «Visit to the Museum of Pushkin». Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
10) Urok 10: 1.Grammar: • verbs of motion (present tense);.• prepositional to identify modes of transportation. 2..Conversation: «Transportation». Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
11) Urok 10: 1 Grammar: • verbs of motion (past tense). 2.Reading: «Seasons». Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
12) Urok 11: 1. Grammar: • the aspects of verbs (perfective and imperfective), • the use of aspects (past tense). 2. Speech samples:Что ты читал вчера? В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
13) Revision Дорога в Россию I В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых
14) Revision before the Final Exam. Дорога в Россию 1, В.Е.Антонова, М.М.Нахабина, М.В.Сафронова, А.А.Толстых

Sources

Course Notes / Textbooks: Дорога в Россию 1 ve hocanın ders gereçleri (tüm ders kaynakları itslearningte kaynaklar kısmında mevcut)
References: Course materials 1 and the instructor's course materials (all course resources are available in itslearningte resources section)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 20
Homework Assignments 3 % 10
Presentation 1 % 10
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 12 2 24
Presentations / Seminar 1 5 5
Homework Assignments 3 10 30
Quizzes 2 10 20
Final 1 2 2
Total Workload 120

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.