Language of instruction: |
Turkish |
Type of course: |
GE-Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: |
None |
Course Objectives: |
As it is known, Turks have used different alphabets throughout their history. The most commonly known ones are Gokturk, Uyghur and Arabic alphabets. During the Ottoman Empire, the official language of the state was Turkish. The Ottoman Turkish Alphabet consists of 36 letters, but there are 14 letters that need to be learned by grouping. This alphabet consists of the Arabic alphabet (28 letters) and letters taken from Persian and Turkish.
During the Ottoman Empire, Turkish became a widely used language in three continents (Asia-Europe-Africa). In order to get to know the Ottoman cultural heritage assets more closely, it is necessary to know a little bit of Ottoman Turkish, which is a blend of three languages (Turkish-Arabic-Persian). Therefore, this course can be a starting point for those who wish to do so. During trips within or outside the country, reading even a few words, if not the entire text, of the inscriptions of old historical monuments in the Ottoman geography (such as fountains, public fountains, mosques, tombs, inns, baths) gives great excitement and happiness to the reader. |
Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
The alphabets Turks have used before Latin alphabet and importance of Learning Ottoman Turkish based on Arabic alphabet |
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3) |
Comprehending basic letters of Ottoman Turkish writing sysytem |
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4) |
Letter groups. Combination of letters. Letters which are combined and which are not combined |
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5) |
Vocals, harekes and signs. The letters which are pronounced long. |
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6) |
Yalnızız |
(Peyami Safa, Muharrem Ergin, Osmanlıca Dersleri, İstanbul 1975, s. 46-48’den) |
7) |
Miskinler Tekkesi |
(Reşat Nuri Güntekin, Muharrem Ergin, Osmanlıca Dersleri, İstanbul 1975, s. 42-44’den) |
8) |
Belirlilik takısı, Şemsi ve Kameri harfler. Gramer: İsm-i fail, İsm-i Mef’ul |
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9) |
Üsküdar ve Boğaziçi Mesireleri
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(Ali Rıza, 13. Hicrî Asırda İstanbul Hayatı) |
10) |
Üsküdar ve Boğaziçi Mesireleri
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(Ali Rıza, 13. Hicrî Asırda İstanbul Hayatı) |
11) |
Hıdrellez Günü Haydarpaşa Çayırı
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(19. yüzyıl, Tarik’ten) |
12) |
Hıdrellez Günü Çürüklük
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(19. yüzyıl, Tarik’ten). Arapça ay adları. |
13) |
İstanbul’un fethi
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(Âşık Paşazade Tarihi’nden, İstanbul 1332) |
14) |
Milli Mücadele Başlarken
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(Atatürk, Nutuk, İstanbul 1927) |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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