Week |
Subject |
Related Preparation |
1) |
Introduction to course. |
What is theatre, what is script , difference between novels and scripts. Short plays and Little Prince |
2) |
Function of Theare / Terminology |
Why people need art, theatre? Discussion: Art is necessity or luxury? Theatre terms. |
3) |
Critical View to plays |
Read some theatre Criticisms and Review. |
4) |
Analyse Methods
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Avant-garde Theatre Reading and Understanding a play with some short Peter Bürger ve Cristopher Inn
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5) |
Literary analysis Methods. |
plot, character, setting, point of view, tone, mood, and theme |
6) |
Read / Act a play in Class and Discussion about play. |
Read a play “Silent Clock” and discussion. |
7) |
Absurd Theatre |
Samuel Beckett, Eugune Ionesco plays |
8) |
Introduction to Dramaturgy |
Hülya Nutku’s “ Dramaturji Sahne Bilimi” |
9) |
Play Analysis and Discussion
Grotowoski Method |
Thomas Richards- Grotowski Tekniği
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10) |
In-Yer-Face Theatre in England |
Royal Court and playwrights: Anthony Neilson, Joe Penhall, Sarah Kane. |
11) |
Read / Act a Play in Class |
, Sarah Kane’s “ Blasted” |
12) |
Play Analysis and discussion
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See a Performance of playwright; Philip Ridley, Martin McDonagh or Mark Ravenhill.
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13) |
Debate- Violance in Theatre plays |
Discussion: Try to catch and defend different point of views on play: a new play that’ll be chosen in class. |
14) |
Play Analysis and Discussion
Critical Writing |
Choose a contemporary playwright and present the play.
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15) |
Final Exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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