EDT5020 Selected Topics in Educational TechnologyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT5020 Selected Topics in Educational Technology Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. TUFAN ADIGÜZEL
Course Lecturer(s): Assoc. Prof. MEHMET SENCER ÇORLU
Dr. Öğr. Üyesi ÖZGÜR ERKUT ŞAHİN
Recommended Optional Program Components: None
Course Objectives: The objective of this course is to allow students to understand state of the art research topics in the area of Educational Technology, getting acquainted with recent literature in these topics and discuss the literature in these topics.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
1. The student will be able to gather information on the topic assigned.
2. The student will be able to explicitly state the key points on the topic assigned.
3. The student will be able to pursue group study.

Course Content

This course includes publications covering recent literature in a selected topic.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction selected material assignment
2) Discussion on the selected topic
3) Discussion on the selected topic
4) Discussion on the selected topic
5) Discussion on the selected topic
6) Discussion on the selected topic
7) Discussion on the selected topic
8) Discussion on the selected topic
9) Discussion on the selected topic
10) Discussion on the selected topic
11) Discussion on the selected topic
12) Discussion on the selected topic
13) Discussion on the selected topic
14) Summary & Concluding remarks

Sources

Course Notes / Textbooks: -
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 25
Presentation 3 % 75
Total % 100
PERCENTAGE OF SEMESTER WORK % 100
PERCENTAGE OF FINAL WORK %
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 3 50 150
Total Workload 192

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.