Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
Theoretical foundations of collaborative learning and online collaborative learning |
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3) |
Theoretical foundations of collaborative learning and online collaborative learning |
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4) |
Process of online collaborative learning design |
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5) |
Online collaborative learning tools |
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6) |
Online collaborative learning tools |
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7) |
Building online learning communities |
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8) |
Evaluating online collaborative learning cases |
Examining the cases |
9) |
Process of online collaborative learning design |
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10) |
Design, development, implementation and evaluation of an online collaborative learning environment. |
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11) |
Design, development, implementation and evaluation of an online collaborative learning environment. |
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12) |
Design, development, implementation and evaluation of an online collaborative learning environment. |
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13) |
Design, development, implementation and evaluation of an online collaborative learning environment. |
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14) |
Design, development, implementation and evaluation of an online collaborative learning environment. |
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Course Notes / Textbooks: |
Roberts, T.S. (2003). Online Collaborative Learning: Theory and Practice. Information Science Publishing.
Johnson, J., Johnson, R. & Holubec, E. (1994). Cooperative learning in the classroom. Association for Supervision and Curriculum Development, Alexandria, VA. ISBN: 0-87120-2395.
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References: |
Jonassen, D., Howland, J., Moore, J., & Marra, R. (2003). Learning to Solve Problems with Technology: A Constructivist Perspective. Upper Saddle River: Upper Saddle River.
Jyothi, S. (2012). Visualising Interactions in Online Collaborative Learning Environments: An Exploration Of Students' Online Participation.LAP LAMBERT Academic Publishing.
McConnell. (2002). Implementing computer supported cooperative learning (2nd ed.). Sterling, VA: Stylus Publishing Inc.Oosterhof, A., Conrad, R. M., & Ely, D. P. (2008). Assessing Learners Online (1st ed.): Prentice Hall.
Tu, C.H. (2004). Online Collaborative Learning Communities: Twenty-One Designs to Building an Online Collaborative Learning Community.Libraries Unlimited
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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