EDT5011 Internet-Based ProgrammingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT5011 Internet-Based Programming Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. TUFAN ADIGÜZEL
Recommended Optional Program Components: None
Course Objectives: In this course, a survey of web technologies and emerging web standards, protocols, markup languages, and scripting languages will be covered. Both clientside and serverside technologies and scripting languages will be applied in internet programming applications, using tools such as HTML, PHP, ASP, Java, MySQL, etc.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
1. Apply appropriate scripting technologies to solve webrelated programming problems
2. Demonstrate understanding of the basics of rendering and Scripting engines
3. Have an understanding of the historical reasons for the compliance and standards issues that web programmers must work through
4. Have an understanding of emergent web standards such is HTML 5 and Web 2.0Be knowledgeable of the major web content standardization organizations
5. Demonstrate understanding of the main differences between browsers as it relates to their engine performanceUse Javascript effectively as a scripting language
6. Be able to calculate, write functions, use events, pass parameters, use looping and logical commands, etc
7. Be able to write clear, concise, welldocumented code
8. Use Javascript and PHP to validate form entries and supply suitable form entry management and usable feedback
9. Effectively manipulate the Document Object ModelBe able to manually create and display recordsets for both flatfile and related databases Understand, use, and capture link parameters as a basis for dynamic output
10. Have a basic understanding of Ajax

Course Content

The course covers the background information on browser technologies, writing scripts using Javascript and PHP, and also introduces Ajax. A heavy emphasis is placed on good coding practices and usability concerns for end users. Also covered in HTML, style sheets introduction, and XML

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Introduction
2) Form Elements
3) Extracting Data
4) Functions, Dates & Time
5) Validation of Data
6) Windows, Screens, Popups
7) CssDOM and Event Handlers
8) Introduction to PHP
9) Editing SQL
10) PHP, MySQL and Related Data
11) Introduction to Ajax
12) Ajax and the DOM
13) Ajax ve XML
14) Ajax and Web-enabled Javascript

Sources

Course Notes / Textbooks: Flanagan, D. (1998). Javascript: The definitive guide. Sebastopol, CA: O’Reilly and Associates.
Harold, E. (2004). Effective XML. Boston, MA: Pearson Education.
Keith, J. (2005). DOM scripting. Berkeley, CA: Friendsofed.
Riordan, R. (2008). Head first ajax. Sebastopol, CA: O’Reilly and Associates.
Welling, L. & Thomson, L. (2009). PHP and MySQL: Web development. Upper Saddle River, NJ: Pearson Education
White, A. (2009). Javascript. Indianapolis, IN: Wiley Publishing.
Zakas, N. (2005). Professional javascript for web deveopers. Indianapolis, IN: Wiley Publishing.
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Project 1 % 40
Midterms 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Project 1 75 75
Midterms 1 25 25
Final 1 50 50
Total Workload 192

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.