Week |
Subject |
Related Preparation |
1) |
Introduction to the Course and Overview |
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2) |
An Overview of Evaluation and Foundation of Evaluation |
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3) |
Evaluation Methods and Models |
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4) |
Identifying Issues and Formulating Evaluation Questions |
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5) |
Describing the Problem, Target Population, and Need |
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6) |
Planning the Product and Process Evaluation |
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7) |
Choosing the Evaluation Methods and Techniques, Choosing Data Collection Methods |
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8) |
Sampling and Instrumentation (Development and/or Selection) |
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9) |
Data Analysis (Qualitative and Quantitative) |
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10) |
Data Analysis (Qualitative and Quantitative) |
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11) |
Interpreting the Results of the Evaluation |
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12) |
Measuring Efficiency |
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13) |
Project Work & Consultation |
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14) |
Evaluating the Evaluation and Presentations |
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Course Notes / Textbooks: |
Fraenkel, J.R., & Wallen, N.E. (2006). How to design and evaluate research in education. New York, NY: McGraw Hill.
Russ-Eft, D., & Preskill, H. (2009). Evaluation in organizations: A systematic approach to enhancing learning, performance, and change. New York, NY: Basic Books.
Peter H. Rossi, Howard E Freeman, Mark W. Lipsey. 2003. Evaluation: A Systematic Approach. SAGE.
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References: |
Patton, M.Q. (2002). Qualitative research and evaluation methods. Thousand Oaks, CA: Sage Publications.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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