Relation between program and project, need for the project, project characteristics, project management (PM), planning phases of PM (Starting, Planning, Executing, Control and Closing), importance of planning, scope, cost and time management, different planning approaches, cost estimate methods, diverse planning tools, team management in projects. MS-Project program; planning and developing projects using MS-Project on usage of ICT efficiently in education for TUBITAK, EU, UNESCO, WorldBank, MoNE (MEB), SPO (DPT), public and private sector.
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Week |
Subject |
Related Preparation |
1) |
Introduction to Project Management and Entrepreneurship |
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2) |
Project Management Process Groups |
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3) |
Proje Entegrasyon Yönetimi
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Project sponsor report |
4) |
Project Scope Management |
Project kickoff meeting report |
5) |
Project Time Management |
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6) |
Project Time Management |
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7) |
Project Cost Management |
Project charter report |
8) |
Project Cost Management |
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9) |
Introduction to Ms-Project |
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10) |
Scope, time, team and cost management using Ms-Project |
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11) |
Scope, time, team and cost management using Ms-Project |
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12) |
Scope, time, team and cost management using Ms-Project |
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13) |
Entrepreneurship and Innovation in Projects |
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14) |
Developing a project using Ms-project software |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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