EDT5006 Project Management in Educational TechnologyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT5006 Project Management in Educational Technology Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ŞİRİN KARADENİZ ORAN
Recommended Optional Program Components: None
Course Objectives: To introduce knowledge and principles of project management. Planning and developing ICT in education projects using MS-Project software.

Learning Outcomes

The students who have succeeded in this course;
At the end of this course, students will be able to;
o Define purpose of project management (PM),
o Define project planning procedures,
o Explain project life cycle,
o Define roles of project manager and team members,
o Define a project scope,
o Apply time management,
o Gain knowledge and skills for team management,
o Plan and develop ICT in education project using Ms-Project,
o Recognize the foundations which support ICT in education projects,
o Develop group-process skills to work productively in a team.

Course Content

Relation between program and project, need for the project, project characteristics, project management (PM), planning phases of PM (Starting, Planning, Executing, Control and Closing), importance of planning, scope, cost and time management, different planning approaches, cost estimate methods, diverse planning tools, team management in projects. MS-Project program; planning and developing projects using MS-Project on usage of ICT efficiently in education for TUBITAK, EU, UNESCO, WorldBank, MoNE (MEB), SPO (DPT), public and private sector.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Project Management and Entrepreneurship
2) Project Management Process Groups
3) Proje Entegrasyon Yönetimi Project sponsor report
4) Project Scope Management Project kickoff meeting report
5) Project Time Management
6) Project Time Management
7) Project Cost Management Project charter report
8) Project Cost Management
9) Introduction to Ms-Project
10) Scope, time, team and cost management using Ms-Project
11) Scope, time, team and cost management using Ms-Project
12) Scope, time, team and cost management using Ms-Project
13) Entrepreneurship and Innovation in Projects
14) Developing a project using Ms-project software

Sources

Course Notes / Textbooks: “Proje yönetimi bilgi birikimi kılavuzu (PMBOK kılavuzu) (2009). İstanbul : Proje Yönetim Mesleği İlkeleri Teknikleri ve Rotası Derneği (PMİ TR)”
References: “Schwalbe, K. (2007). Information Technology Project Management, 5.Edt, Canada: Thomson Course Technology..”

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 20
Presentation 2 % 20
Project 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 2 12 24
Project 1 100 100
Homework Assignments 2 12 24
Total Workload 190

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.