DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SOC1001 | Methodology of Social Sciences | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assoc. Prof. PINAR MELİS YELSALI PARMAKSIZ |
Course Lecturer(s): |
Assoc. Prof. ULAŞ SUNATA ÖZDEMİR Prof. Dr. AYŞE NİLÜFER NARLI Assist. Prof. AYŞEGÜL AKDEMİR |
Recommended Optional Program Components: | "." |
Course Objectives: | This course aims to cover the scientific approaches in Social Sciences. The meaning of science, scientific approaches, methodologies of research and issues of ethics are among the main subjects of this course. This course also discusses different ways of doing research in social sciences, defines research and analyses methods and teaches the practical use of research methods. This course also aims to provide the students basic tenets of methodology in social sciences and to assist them using them in reading the existing sociological research and by using those in designing and conducting their own research projects. In this course the usage of AI in social sciences will be discussed by focusing on benefits, limitations and ethical issues. Most common tools for AI aided scientific research will be introduced with examples. |
The students who have succeeded in this course; By the end of the course, students will be able to; 1. Recognize main methodological approaches. 2. Understand the relationship between theory and methodology. 3. Understand a variety of methods of social research. 4. Understand ethical issues in social research. 5. Understand and apply AI technology into research process with ethical principles 6. Start designing a research project. |
This course discusses different ways of doing research in social sciences, defines research and analyses methods and teaches the practical use of research methods. This course also aims to provide the students basic tenets of methodology in social sciences and to assist them using them in reading the existing sociological research and by using those in designing and conducting their own research projects. |
Week | Subject | Related Preparation |
1) | Introduction and course outline | |
2) | Science and Research | Weekly readings |
3) | Major Types of Social Research | Weekly readings |
4) | Theory and Research & Meaning of Methodology | Weekly readings |
5) | Quiz | |
6) | The Ethics of Social Research & Literature Review | Weekly readings |
7) | Qualitative and Quantitative Research Design | Weekly readings |
8) | Qualitative and Quantitative Measurements | Weekly readings |
9) | Qualitative and Quantitative Measurement | Weekly readings |
10) | Quiz | |
11) | Review of subjects | |
12) | Research Proposal Final Project Presentations | |
13) | Research Proposal Final Project Presentations | |
14) | Research Proposal Final Project Presentations |
Course Notes / Textbooks: | Reading materials will be given weekly |
References: | • Flick, U. (2015). Introducing research methodology: A beginner's guide to doing a research project. Sage. • Course slides produced by instructor |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 5 | % 20 |
Quizzes | 2 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 5 | 10 | 50 |
Study Hours Out of Class | 14 | 5 | 70 |
Midterms | 1 | 15 | 15 |
Final | 1 | 30 | 30 |
Total Workload | 207 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |