DIS2007 Banking and Foreign Exchange TransactionsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
DIS2007 Banking and Foreign Exchange Transactions Spring 1 2 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor SERAP GÖKSU
Recommended Optional Program Components: There are no program components.
Course Objectives: The object of the course is to provide students; to have knowledge and application ability about banking and exchange transactions, international payment forms and foreign trade finance.

Learning Outcomes

The students who have succeeded in this course;
1.Have knowledge about the context of foreign exchange transactions legislation and ability to comprehend procedures related with foreign currency.
2.Able to analyse foreign trade documentation.
3.Have knowledge and analyse ability about payment methods.
4.Able to comprehend banking transactions of imports and exports.
5.Have knowledge about foreign trade finance.


Course Content

Basic concepts and aplications of analyses and aplications of foreign exchange, banking and import, export transactions, documents, payment methods and trade finance applications.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Description of foreign exchange transactions
2) Basic concepts of foreign exchange transactions
3) Foreign currency and its content and features
4) Procedures of banking in foreign trade
5) General principals of exports in foreign exchange legislation
6) Principals of imports in foreign exchange legislation.
7) General overview and applications of payment terms
8) Review
9) Advance payment
10) Payment againts goods.
11) Payment against documents
12) Pre-finance Loans
13) Country credits, forward, forfaiting.
14) T. Eximbank loans

Sources

Course Notes / Textbooks: 1. Abdurrahman Özalp, Dış Ticarette Akreditif, Riskler ve UCP, Türkmen Kitabevi.
2. Yaser Gürsoy, Dış Ticaret İşlemleri Yönetimi, Ekin Kitabevi.
References: Konularla ile ilgili güncel haberler.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 5
Application 2 % 10
Midterms 1 % 25
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 4 56
Midterms 1 1 1
Final 1 1 1
Total Workload 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.