IF2222 Corporate Finance IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IF2222 Corporate Finance II Spring 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. BAHAR KÖSEOĞLU
Course Lecturer(s): Prof. Dr. ÜMİT EROL
Assoc. Prof. HAKKI ÖZTÜRK
Recommended Optional Program Components: None
Course Objectives: This is the second course of two consecutive corporate finance courses which aims to provide the student with the essential knowledge about how a firm decides about investments and how a firm manages its cash flows. This course will also ensure an understanding of relationship between financial theory and its practices. At the beginning of this course some basic concepts in corporate finance I, such as time value of money and financial valuation will be reviewed. More of the emphasis will be on financial ratios, CAPM, WACC, capital structure, capital budgeting and dividend policy.

Learning Outcomes

The students who have succeeded in this course;
1. gained knowledge about the calculation methods of CAPM
2. developed proficiency in the calculation techniques of WACC
3. gained knowledge about the capital structure.
4. effectively grasped the techniques of capital budgeting
5. acquired knowledge of the analysis and evaluation processes of investment projects

Course Content

Capital budgeting, cost of capital, financial leasing, financial analysis techniques, financial management

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction Course Schedule Expectations
2) Financial Statements Balance Sheet-Income Statement
3) Financial Ratios
4) Overview of Interest Rates, Time Value of Money, Financial Algebra
5) Overview of financial valuation
6) Capital Asset Pricing Model-(CAPM)
7) Cost of Capital Cost of Debt, Cost of Equity, Cost Of Preferred Stock
8) Cost of Capital Cost of Debt, Cost of Equity, Cost Of Preferred Stock
9) Midterm
10) Capital Structure and Capital Structure Theories Free Cash Flows
11) The Essentials of Capital Budgeting Investment Project Analysis and Evaluation Cash Flow Analysis
12) The Essentials of Capital Budgeting Investment Project Analysis and Evaluation Cash Flow Analysis
13) Dividend Policy
14) Review and Questions-Answers Session

Sources

Course Notes / Textbooks: Principles of Corporate Finance by Brealey and Myres, 7th Edition.

Essentials of Corporate Finance by Ross, Westerfield and Jordan, 6th Edition.

Finansal Yönetim by Prof. Dr. Niyazi Berk
References: Other required documents will be uploaded in ITSLearning.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Midterms 2 15 30
Final 1 35 35
Total Workload 107

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.