IF2222 Corporate Finance IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IF2222 Corporate Finance II Spring 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi BAHAR KÖSEOĞLU
Course Lecturer(s): Prof. Dr. ÜMİT EROL
Dr. Öğr. Üyesi HAKKI ÖZTÜRK
Recommended Optional Program Components: None
Course Objectives: The purpose of this course is to introduce basic concepts of financial management with special attention to corporate financial decisions. The course will focus on (1) the capital budgeting process, (2) dividend and capital structure policies of the firm, (3) the basics of risk management, (4) how derivatives can be used to hedge financial risks, (5) the rationale for mergers, different types of mergers, and merger analysis, (6) the pros and cons of the hybrids from the standpoints of both issuers and investors, how to determine when to use them, and the factors that affect their values

Learning Outcomes

The students who have succeeded in this course;
I. Understands capital budgeting techniques to evaluate a firm’s investment opportunities
II. Calculates a firm’s cost of capital
III. Learns the impact of a firm’s dividend policy on its share value
IV. Knows the impact of debt/equity decisions on a firm’s value
V. Understands the difference between operating risk and financial risk
VI. Learns how derivatives can be used for hedging
VII. Understands the reasons for leasing
VIII. Applies financial analysis techniques within a real life environment
IX. Holds a basic knowledge about financial management

Course Content

Capital budgeting, cost of capital, financial leasing, financial analysis techniques, financial management

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Basic concepts of financial management To read the related chapter in the text book
2) The Financial Environment: Markets, Institutions and Interest Rates To read the related chapter in the text book
3) The Financial Environment: Markets, Institutions and Interest Rates To read the related chapter in the text book
4) The Cost of Capital To read the related chapter in the text book
5) Other topics in Capital Budgeting To read the related chapter in the text book
6) Review To study for the exam
7) Capital Structure and Leverage To read the related chapter in the text book
8) Distributions to Shareholders: Dividends and Share Repurchases To read the related chapter in the text book
9) Distributions to Shareholders: Dividends and Share Repurchases To read the related chapter in the text book
10) Derivatives and Risk Management To read the related chapter in the text book
11) Mergers and Acquisitions To read the related chapter in the text book
12) Review To study for the exam
13) Hybrid Financing: Preferred Stock, Leasing, Warrants and Convertibles To read the related chapter in the text book
14) Hybrid Financing: Preferred Stock, Leasing, Warrants and Convertibles To read the related chapter in the text book

Sources

Course Notes / Textbooks: Textbook / Required Material
Brigham, Eugene F. and Joel F. Houston. Fundamentals of Financial Management, Thomson, South-Western, 10th Edition, 2004
References: Mevcut değil.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 2 % 60
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Midterms 2 15 30
Final 1 35 35
Total Workload 107

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.