Week |
Subject |
Related Preparation |
1) |
General structure of air transportation and general definitions. |
Students will be directed to do some preparation about the forthoming subjects one week before. |
2) |
Air transportation sector, regulatory and supervisor company and organizations of sector |
Students will be directed to do some preparation about the forthoming subjects one week before. |
3) |
Organizational structure of airway transportation companies, functional management, assignment and responsibility of departments and interdepartmental coordination, division of labor and specialization |
Students will be directed to do some preparation about the forthoming subjects one week before. |
4) |
Historical improvement of civil air transportation and deregulation |
Students will be directed to do some preparation about the forthoming subjects one week before. |
5) |
Growth and alliance at air transportation sector, developments at air transportation sector in European Union, merger and reconstruction at private air transportation corporations |
Students will be directed to do some preparation about the forthoming subjects one week before. |
6) |
Privatization applications at air transportation sector |
Students will be directed to do some preparation about the forthoming subjects one week before. |
7) |
Investment thrust at air transportation sector. |
Students will be directed to do some preparation about the forthoming subjects one week before. |
8) |
Financing at air transportation sector |
Students will be directed to do some preparation about the forthoming subjects one week before. |
9) |
Tariff planning at air transportation sector, pricing at passenger and cargo transportation, liner services and route planning |
Students will be directed to do some preparation about the forthoming subjects one week before. |
10) |
Marketing and reservation, service planning at air transportation, electronic services (e-ticket, e-reservation), customer relationship management, things to do for customer satisfaction |
Students will be directed to do some preparation about the forthoming subjects one week before. |
11) |
Fleet planning at air transportation, fleet management, plane investments, finance tools for investments, financing methods with equity capitals, financing methods with foreign assets |
Students will be directed to do some preparation about the forthoming subjects one week before. |
12) |
Human resource applications and controlling of operations, assignment and liability of human resource department, motivation of employee, culture of a institution-enterprise-organization, coordination of operation process |
Students will be directed to do some preparation about the forthoming subjects one week before. |
13) |
Transportation of special cargoes with airways, dangerous goods, medicine, fresh flowers, livestock, periodicals |
Students will be directed to do some preparation about the forthoming subjects one week before. |
14) |
Analyzing and developments of Turkish civil aviation sector |
Students will be directed to do some preparation about the forthoming subjects one week before. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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