Language of instruction: |
Turkish |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
|
Mode of Delivery: |
Face to face
|
Course Coordinator : |
Assist. Prof. AYBİKE ELİF BOLCAN |
Course Lecturer(s): |
Assist. Prof. AYBİKE ELİF BOLCAN
Assist. Prof. MEHMET SITKI SAYGILI
|
Recommended Optional Program Components: |
This course does not have any recommended optional components. |
Course Objectives: |
The object of the course is to provide knowledge to Foreign Trade program students about theories of international trade and ability to analyze effects of political economy, economical consequences with the concepts of foreign exchange transactions, capital flows and balance of payments. |
Week |
Subject |
Related Preparation |
1) |
Analysis of international trade theory: Theory of competitive advantage |
None |
2) |
International trade theory: Analysis with supply and demand factors |
Review of previous lesson |
3) |
Factor endowment (Heckscher-Ohlin) theory |
Review of previous lesson |
4) |
Foreign trade policy |
Review of previous lesson |
5) |
Customs tariffs |
Review of previous lesson |
6) |
Non-tariff instruments of trade policy |
Review of previous lesson |
7) |
The liberalization of world trade |
Review of previous lesson |
8) |
Globalization and economic mergers |
Review of previous lesson |
9) |
European Union |
Review of previous lesson |
10) |
Analysis of the currency market |
Review of previous lesson |
11) |
Balance of payments |
Review of previous lesson |
12) |
Equivalance of balance of payments |
Review of previous lesson |
13) |
International monetary system |
Review of previous lesson |
14) |
Economic development and foreign trade policies |
Review of previous lesson |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|