DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
DIS2003 | International Economics | Fall Spring |
2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor AYBİKE ELİF BOLCAN |
Course Lecturer(s): |
Instructor AYBİKE ELİF BOLCAN Dr. Öğr. Üyesi MEHMET SITKI SAYGILI |
Recommended Optional Program Components: | This course does not have any recommended optional components. |
Course Objectives: | The object of the course is to provide knowledge to Foreign Trade program students about theories of international trade and ability to analyze effects of political economy, economical consequences with the concepts of foreign exchange transactions, capital flows and balance of payments. |
The students who have succeeded in this course; 1.Find answer to the questions of why countries make trade with each other, what are the components of foreign trade and in which prices foreign trade can be done 2.Identify policies,objectives and instruments of foreign trade 3.Have theoretical knowledge about foreign exchange market 4.Are able to analyze the formation of exchange rate 5.Have knowledge about balance of payment accounts 6.Are able to analyze the causes of balance of payments disequilibrium 7.Are able to analyze the policies of balance of payments deficits 8.Have knowledge about counterpoising balance of payments 9.Have knowledge about international capital flows 10.Have theoretical knowledge about internatonal monetary and capital markets |
Issues such as foreign trade operations, policies of production factors, effects on foreign economic relations on development, international economic mergers and world monetary system is included in the context of this course. |
Week | Subject | Related Preparation |
1) | Analysis of international trade theory: Theory of competitive advantage | None |
2) | International trade theory: Analysis with supply and demand factors | Review of previous lesson |
3) | Factor endowment (Heckscher-Ohlin) theory | Review of previous lesson |
4) | Foreign trade policy | Review of previous lesson |
5) | Customs tariffs | Review of previous lesson |
6) | Non-tariff instruments of trade policy | Review of previous lesson |
7) | The liberalization of world trade | Review of previous lesson |
8) | Globalization and economic mergers | Review of previous lesson |
9) | European Union | Review of previous lesson |
10) | Analysis of the currency market | Review of previous lesson |
11) | Balance of payments | Review of previous lesson |
12) | Equivalance of balance of payments | Review of previous lesson |
13) | International monetary system | Review of previous lesson |
14) | Economic development and foreign trade policies | Review of previous lesson |
Course Notes / Textbooks: | Halil SEYİDOĞLU (2009), Uluslar arası İktisat: Teori, Politika ve Uygulama, Güzem Can Yayınları, İSTANBUL |
References: | Bu derste başka kaynak kullanılmamaktadır. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 12 | 4 | 48 |
Presentations / Seminar | 11 | 1 | 11 |
Homework Assignments | 2 | 5 | 10 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |