DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BVS2003 | Fund Management in Banking and Insurance | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor SERAP GÖKSU |
Recommended Optional Program Components: | There are no program components. |
Course Objectives: | Financial management, financial markets, promote the management of banks and insurance funds |
The students who have succeeded in this course; 1. Define Financial Markets and Institutions. 2. Explan the function of Central Bank . 3. Explain Banking Risks. 4. Able to explain Exchange Rate Systems and eurocurrency markets 5. Calculate the interest on term deposits 6. Able to explain the management of funds of insurance companies 7. Recognize the private pension system and pension investment funds |
Financial Markets and Institutions, Sources of Funds of Banks, Bank Money Creation Process,Use of Banks and Loans Fund,The role of the Central Bank and the financial system Banking Risks, Repeating courses and Midterm Exam Exchange Rate Systems,Eurocurrency markets, Eurobond Markets Term Structure of Interest Rates and Interest Rates Insurance companies and fund-raising process. Uses of funds The functioning of the Private Pension System and pension funds |
Week | Subject | Related Preparation |
1) | Financial Markets | |
2) | Treasury Management | |
3) | TL Management | |
4) | Central Bank and Interbank Market | |
5) | Interbank Markets | |
6) | Over the Counter Markets | |
7) | Pricing of Treasury Bonds | |
8) | Fixed Income Securities | |
9) | Pricing of Fixed Income Securities | |
10) | Derivative Markets- Forward and Futures | |
11) | Derivative Markets- Options | |
12) | Risk Management | |
13) | Types of Risks- Market Risks, Credit Risks, Operational Risks | |
14) | Fund raising process of insurance companies Pension Funds |
Course Notes / Textbooks: | Finansal Piyasalar ve Kurumlar, Frederic Mıshkin,(çeviri)Prof Dr. İlyas Şıklar, Prof Dr. Ahmet Çakmak, Yrd Doç. Dr. Suat Yavuz Finansal Ekonomi, Muharrem Afşar, Aslı Afşar |
References: | www.bist.gov.tr, www.tcmb.gov.tr www.tbb.org.tr, www. tsrsb.org.tr, www.egm.org.tr, www.spk.gov.tr |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 4 | 56 |
Presentations / Seminar | 2 | 5 | 10 |
Homework Assignments | 2 | 5 | 10 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 121 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |