Week |
Subject |
Related Preparation |
1) |
Historical development of banking in the world and our country. The Turkish banking in Republic period. |
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2) |
The definition of the banking and the basic concepts of the insurance |
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3) |
Bank systems
Types of banks |
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4) |
Central Bank Of The Republic Of Turkey
Banking Regulation and Supervision Agency (BRSA)
Saving Deposit Insurance Fund (SIF) |
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5) |
Supervision of banks;
The Banks Association of Turkey
The Participation Banks Association of Turkey
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6) |
Basic features and the of Turkish Banking system
the major problems of banking sector
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7) |
Banking crises and restructuring. |
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8) |
Banking products and services |
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9) |
Risks and types of risks, risk managements.
The definition of the insurance, its functions and the basic concepts of the insurance. The basic principles of insurance.
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10) |
The birth of the insurance, its historical development in the world and our country. The functioning of the insurance system. |
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11) |
Segmentation of the insurance, conducted by the goverment insurance, private insurance and guarantees given.
Intermediaries of the insurance |
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12) |
Determination of the price of insurance for life and non-life insurances. The factors that effect price level. |
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13) |
The establishment of the insurance contract and the obligations of the parts in the contracts. Applications for exemptions and the time- limit. |
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14) |
General condition of the insurance industry in our country and the world, its place inthe economy. |
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Course Notes / Textbooks: |
Dr. Mehmet Takan, Dr. Melek Acar Boyacıoğlu, BANKACILIK-teori uygulama yöntem
Prof. Dr. Enver Alper Güvel- Av. Afitap Öndaş Güvel, SİGORTACILIK
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References: |
ŞENDOĞDU, A.ASLAN, Bankacılığa Giriş, Nobel Yayınları,MESTEK Seri No:54 Ankara,2006
KAYA, Feridun, Sigortacılık, Beta Basım Yayım , İstanbul, 2011 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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