IST2005 Entrepreneurship and Small Business Management IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IST2005 Entrepreneurship and Small Business Management I Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor AYBİKE ELİF BOLCAN
Course Lecturer(s): Instructor ELİF FINDIK
Recommended Optional Program Components: This course does not have any recommended optional components.
Course Objectives: The aim of this course is to get students comprehend the concept of entrepreneurship and its emergence, the phases of entrepreneurship, types of small businesses, the foundation process of small businesses, management, production, marketing and finance in small businesses, the problems of small businesses and their solutions, entrepreneurship and comprehending the problems to be solved in SMEs.

Learning Outcomes

The students who have succeeded in this course;
1.Comprehend how entrepreneurs emerge and the methods their success in business life.
2.Explain the basic concepts of entrepreneurship.
3.Comprehend small businesses and their roles in economy.
4.Comprehend the role of entrepreneurship in economy.
5.Identify the ways of being an entrepreneur in Turkey.
6.Comprehend the types of small businesses and their contribution to economy
7.Comprehend the foundation process of small businesses.
8.Comprehend the management, production, marketing and financing functions in small businesses.

Course Content

In this course; basic concepts of entrepreneurship, social and economic significance of entrepreneurship, the process to become an entrepreneur, entrepreneurship and its history in Turkey and on the world, new business ideas, venture capital and other capital discovery methods, types of entrepreneurship and entrepreneurial culture, stories of successful entrepreneurship, management, production, human resources, public relations and finance functions of small business administration are taught.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction and basic concepts of entrepreneurship None
2) Social and economic significance of entrepreneurship Review of previous lesson
3) The process to become an entrepreneur, entrepreneurship and its history in Turkey and on the world Review of previous lesson
4) New business ideas, venture capital and other capital discovery methods Review of previous lesson
5) Types of entrepreneurship and entrepreneurial culture Review of previous lesson
6) Stories of successful entrepreneurship Review of previous lesson
7) Encouraging entrepreneurship in Turkey Review of previous lesson
8) Function of small business administration Review of previous lesson
9) New management approaches Review of previous lesson
10) Production function and production techniques for small business Review of previous lesson
11) Marketing structure, problems and marketing techniques of small business Review of previous lesson
12) Functions of human resources and public relations for small business Review of previous lesson
13) Financing structure, problems and financing techniques of small business Review of previous lesson
14) Problems and solutions for small business in Turkey Review of previous lesson

Sources

Course Notes / Textbooks: Orhan KÜÇÜK, Girişimcilik ve Küçük işletme Yönetimi, Seçkin Yayıncılık, 2. Baskı, Ankara, 2005.
B. Zafer ERDOĞAN, Girişimcilik ve Kobiler: Teori ve Uygulama, Ekin Kitabevi, 2. Baskı, Bursa, 2011.
References: Bu derste başka kaynak kullanılmamaktadır.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Homework Assignments 4 10 40
Midterms 1 1 1
Final 1 2 2
Total Workload 71

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.