ENG2071 Professional English IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ENG2071 Professional English I Spring 1 2 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Lecturer SELMA UZUN
Course Lecturer(s): Instructor GİZEM YAMAN
Instructor SELİN EYÜBOĞLU GÜNDOĞDU
Recommended Optional Program Components: There is none for this course
Course Objectives: This course aims to improve students' professional English knowledge; to make them able to use English effectively in their professional life; to improve students' reading, comprehension, writing and speaking skills; to make students able to express themselves both in written and spoken English.

Learning Outcomes

The students who have succeeded in this course;
-Be able to use English in their professional life effectively.
-Correspond to writings.
-Engage in professional conversations.

Course Content

Professional terminology, correspondence (letters, emails, etc.), presentation methods, telephone calls, understanding of official documents and regulations, financial statements and tables, job application.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Staff development and training - Reading: Recruitment brochure Vocabulary review (Job training)
2) Job descriptions and job satisfaction - Writing: Brief job descriptions Vocabulary review (Job titles and acronyms for job titles)
3) Letters of enquiry and applications - Writing: An email applying for a job Vocabulary review; composing an email for a job application
4) Telephone skills - Listening: Telephone language Vocabulary review; preparation for role-playing (Talking on the phone)
5) New product development - Speaking: Introducing a new product Vocabulary review (Marketing terms); choosing a new product and preparing the introduction speech
6) Establishing relationships and negotiating - Reading: Asking questions about a product Vocabulary review (Terms and conditions)
7) Review
8) Financing the start-up - Speaking: (Role-play) Getting advice about starting up Vocabulary review; preparation for the role-play
9) Presenting your business idea - Reading: Making the most of presentations Vocabulary review (Equipment for presentation); drafting the presentations to be made
10) Reports - Speaking: Saying what charts show Vocabulary review ( Vocabulary for expressing changes)
11) Business meetings - Listening: A business meeting Vocabulary review (Types of meeting, expressing opinions)
12) Using the Internet - Reading Website design Vocabulary review (Computers and the Internet)
13) Students' presentations Preparation for the final draft of presentations
14) A staff survey - Writing: Report on staff survey to modernise the office Vocabulary review (Expressing numbers and percentage)

Sources

Course Notes / Textbooks: Brook-Hart, Guy. Business Benchmark, Upper-Intermediate,BULATS Edition, Cambridge: Cambridge University Press, 2009.
References: Brook-Hart, Guy. Business Benchmark, Upper-Intermediate,BULATS Edition, Cambridge: Cambridge University Press, 2009.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 16 % 10
Quizzes 5 % 10
Homework Assignments 5 % 10
Presentation 1 % 10
Midterms 1 % 25
Final 1 % 35
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 1 2 2
Homework Assignments 6 2 12
Quizzes 4 4 16
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.