POL5004 Middle East Politics IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POL5004 Middle East Politics I Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. İSMAİL BURAK KÜNTAY
Recommended Optional Program Components: Non
Course Objectives: Students will be exposed to the key historical and theoretical concepts necessary to understand the Middle East as a critical region of the world. The focus will be aslo on the current situation in the Middle East and the U.S.'s role in the region.

Learning Outcomes

The students who have succeeded in this course;
Introduce the academic interest in the Middle East utilizing both historical and theoretical concepts

Understanding the role of ideology and religion, oil in the Middle East

Focuses on the Middle Eastern countries foreign policies

Opportunity to have analytical perspective on the Middle East history and politics and bilateral relations

Designed around specific historical trends and contemporary issues facing the poeple and governments of the region

Course Content

This course explores the Middle East using theoretical and historical approaches. Topics covered include: the legacies of colonialism; the Middle East regional system, the impact of the international system on the middle east, the challenge of security in the region.'

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction: Overview of the Middle East Region and the United States Prereading
2) Historical Perspective: Foreign Involvement in the Middle East Prereading
3) Historical Perspective: US Involvement in the Middle East 1833-1946 Prereading
4) The Foreign Policies of Middle East States Prereading
5) The Foreign Policies of Middle East States II Prereading
6) The 2003 Iraq War Prereading
7) Iran Prereading
8) Turkey Prereading
9) U.S. Post-September 11Policy in the Middle East Prereading
10) The Arab-Israeli Conflict Prereading
11) Foreign Policies of Selected Middle Eastern States Prereading
12) Evaluating the “Class of Civilizations” Thesis Prereading
13) U.S. Democracy Promotion in the Middle East Prereading
14) Review Prereading

Sources

Course Notes / Textbooks: Required: Diplomacy in the Middle East: The International Relations on Regional and Outside Powers, Ed. By L. Karl Brown 2006
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 40
Project 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 73
Project 1 30
Homework Assignments 10 30
Total Workload 175

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.