GEP1066 History of Civilization IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1066 History of Civilization II Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Assist. Prof. DERYA TARBUCK
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to survey the development of civilization from a historical perspective

Learning Outcomes

The students who have succeeded in this course;
1. The student shall know the phases of the middle ages of Europe and be able to define them.
2. The student shall know the difference between American and African civilizations.
3. The student shall be able to know Abbasid Decline and the Spread of Islamic Civilization.
4. The student shall be familiar with The Spread of Chinese Civilization: Korea, Japan, and Vietnam.
5. The student shall be able to benchmark different cultural civilizations in the same view point.
6. Studens shall be able to explain the reasons as to how Instrial Revolution came into being.

Course Content

This is an era which is governed largely by European ideas and institutions and we will examine the rise of the west in great depth and detail, but we will also analyze global responses and consequences.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Europe in the early and high middle ages
2) Life in Christian Europe in the high middle ages
3) The Americas on the Eve of Invasion
4) World of Incas and Aztec Society in Transition
5) African Civilization
6) The first global civilization: The Rise and Spread of Islam
7) European Society in the Age of the Renaissance and Reformation
8) The Age of European Expansion and Religious wars
9) Absolutism and Constituonalism in western Europe
10) Toward a new world view in the West
11) Scientific Revolution and the Enlightenment
12) French Revolution
13) Industrial Revolution
14) Revision

Sources

Course Notes / Textbooks: E-LEARNING
References: E-LEARNING

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 48 % 20
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Quizzes 2 8 16
Midterms 1 15 15
Final 1 20 20
Total Workload 93

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.