DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3311 | Individual Employment Relations Law | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. FATMA BURCU SAVAŞ |
Course Lecturer(s): |
Prof. Dr. FATMA BURCU SAVAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | The main objective of this course is to define the basic terms of labor law basically individual labour law such as employee, employer and employment contract and to discuss the types, rights and obligations based on employment contracts as well as the legal consequences of the termination of them. |
The students who have succeeded in this course; 1. Defines the basic terms of Labor Law such as employer, emloyee, subcontractor and quasi emloyee. 2. Determines the types of employment contracts and analyzes the conditions and consequences of each type. 3. Distinguishes employment contracts from the other contracts which contain the obligation to perform work. 4. Defines the rights and obligations of the employee based on the employment contract. 5. Defines the rights and obligations of the employer based on the employment contract. 6. Analyzes the obligations of the employee after the termination of the employment contract. 7. Analyzes the features of the employee who have labour security. 8. Determines the wages, severence pays and compensations and states the amounts. 9. Evaluates the termination of the employment contract by the employee or employer and its legal consequences. 10. Analyzes the regulations about working and resting times. |
1. Week : Basic Principles and The Concept of Labour Law 2. Week : Sources of Labour Law and The Basic Terms: Employee and Quasi Employee 3. Week : Basic Terms: Workplace (Unit) and Employer, Subcontractor, The Limitations and Consequences of Employer-Subcontractor Relationship 4. Week : The Definition and Forms of Employment Contracts: Employment Contracts with Definite and Indefinite Term Work, Part-Time and Full-Time Employment Contracts and Subspecies 5. Week : Practical Course 6. Week : Additional Types of Employment Contracts: Seasonal Contracts, Contracts with Probation Clause and Temporary Emloyment Relationship 7. Week : Obligations of Employee: To Perform Work, To Obey, To Abide the Duty of Loyalty, Not to Compete 8. Week : Mid-Term Exam 9. Week : Obligations of the Employer: Equal Treatment and the Essence of the Obligation, Duty to Protect Employee and the Suspension of the Contract, To Pay the Wages, Concept and Types of Wages 10. Week : Termination of the Contract and Notice for the Termination 11. Week : Job Security System: Distinction Between Terminations which Prerequisites Notification and Termination of the Contracts for Just Cause 12. Week : Legal Consequences of the Termination of the Contract: Severance Pay, Certificate of Employment and Certificate of Release (Acquittance) 13. Week : Practical Course 14. Week : Organization of Work: Working Time and Time for Rest, Annual Leave with Pay |
Week | Subject | Related Preparation |
1) | Basic Principles and The Concept of Labour Law | |
2) | Sources of Labour Law and The Basic Terms: Employee and Quasi Employee | |
3) | Basic Terms: Workplace (Unit) and Employer, Subcontractor, The Limitations and Consequences of Employer-Subcontractor Relationship | |
4) | The Definition and Forms of Employment Contracts: Employment Contracts with Definite and Indefinite Term Work, Part-Time and Full-Time Employment Contracts and Subspecies | |
5) | Practical Course | |
6) | Additional Types of Employment Contracts: Seasonal Contracts, Contracts with Probation Clause and Temporary Emloyment Relationship | |
7) | Obligations of Employee: To Perform Work, To Obey, To Abide the Duty of Loyalty, Not to Compete | |
8) | Midterm Exam | |
9) | Obligations of the Employer: Equal Treatment and the Essence of the Obligation, Duty to Protect Employee and the Suspension of the Contract, To Pay the Wages, Concept and Types of Wages | |
10) | Termination of the Contract and Notice for the Termination | |
11) | Job Security System: Distinction Between Terminations which Prerequisites Notification and Termination of the Contracts for Just Cause | |
12) | Legal Consequences of the Termination of the Contract: Severance Pay, Certificate of Employment and Certificate of Release (Acquittance) | |
13) | Practical Course | |
14) | Organization of Work: Working Time and Time for Rest, Annual Leave with Pay |
Course Notes / Textbooks: | Haluk Hadi Sümer, İş Hukuku, Seçkin Yayınları Tankut Centel/Murat Demircioğlu/ Hasan Ali Kaplan, İş Hukuku, Beta Yayınları. |
References: | Haluk Hadi Sümer, İş Hukuku, Seçkin Yayınları Tankut Centel/Murat Demircioğlu/ Hasan Ali Kaplan, İş Hukuku, Beta Yayınları. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 26 |
Study Hours Out of Class | 13 | 91 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 121 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |