DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BME1071 | Introduction to Biomedical Engineering | Spring | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. ENGİN BAYSOY |
Course Lecturer(s): |
Assist. Prof. HAKAN SOLMAZ |
Recommended Optional Program Components: | None |
Course Objectives: | The objectives of this course are; - To introduce students to the field of Biomedical Engineering (BME) with the excitement of this rapidly growing field. - To communicate students to the academic preparation needed for successful study and professional careers in the different sub-disciplines of BME. - To guide and advise students for their future plans and studies. - Providing students with information and support for other engineering or life sciences programs or different sub-disciplines of BME. |
The students who have succeeded in this course; Students who succeeded this course will; - Have basic knowledge about the applications of engineering principles in biomedical engineering. - Know the definition of biomedical engineering and learn the areas of interest of biomedical engineers. - Know the applications of basic sciences in physics, chemistry, biology and mathematics in the field of biomedical engineering. - Know the definition and working fields of the clinical engineer. - Know to make research for providing solutions and methods to solve basic problems and interpret the results. |
Introduction to Lecture and Biomedical Engineering Current State of Medical Devices in the World and Türkiye, Study topics in Biomedical Engineering, Medical device classification Medical device classification, Invited speaker for a special topic in biomedical engineering Main medical imaging devices and systems in clinics, Invited speaker for a special topic in biomedical engineering Main therapeutic devices and systems in clinics, Invited speaker for a special topic in biomedical engineering Duties of Clinical Engineers Duties of Clinical Engineers - Continue Fundamentals of medical device calibration & maintenance I Fundamentals of medical device calibration & maintenance II, Details of Presentation Project Software systems used in Clinics, Invited speaker for a special topic in biomedical engineering Safety issues with medical devices, Potential hazards with medical devices and systems in clinics, Invited speaker for a special topic in biomedical engineering Presentations of students Presentations of students Presentations of students |
Week | Subject | Related Preparation |
1) | Introduction to Biomedical Engineering | |
2) | Current State of Medical Devices in the World and Türkiye, Study topics in Biomedical Engineering | |
3) | Medical device classification in terms of their use, functions and their harmfull effects on patient body. | |
4) | Medical device classification - Continue, Invited speaker for applications in biomedical engineering | |
5) | Main medical imaging devices and systems in clinics. | |
6) | Main therapeutic devices and systems in clinics, Invited speaker for applications in biomedical engineering. | |
7) | Definition of Clinical Engineering and duties of clinical engineers. | |
8) | Fundamentals of medical device calibration & maintenance I | |
9) | Fundamentals of medical device calibration & maintenance II. Sharing of details of presentation homework. | |
10) | Software systems used in Clinics. | |
11) | Safety issues with medical devices. Potential hazards with medical devices and systems in clinics. Invited speaker for applications in biomedical engineering. | |
12) | Presentations of students | |
13) | Student presentations | |
14) | Student presentations. Invited speaker for applications in biomedical engineering. |
Course Notes / Textbooks: | Ders notları öğrencilerin tekrarı için paylaşılacaktır. / Lecture notes will be available for student review. |
References: | None |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 1 | % 10 |
Homework Assignments | 1 | % 10 |
Presentation | 1 | % 15 |
Midterms | 1 | % 25 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Application | 7 | 2 | 14 |
Study Hours Out of Class | 14 | 7 | 98 |
Presentations / Seminar | 1 | 5 | 5 |
Homework Assignments | 1 | 5 | 5 |
Quizzes | 1 | 2 | 2 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 156 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |