DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0607 | Ethics | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Instructor HAKAN KURUNÇ |
Recommended Optional Program Components: | None |
Course Objectives: | The aim of this course is to introduce students with some basic concepts and discussions of ethics to enable them to think critically and philosophically.. |
The students who have succeeded in this course; The student will be able to distinguish ethics by gaining insight into its basic concepts, questions and problems The student will be able to analyze ethics by understanding the differences between it and other philosophical disciplines. The student will be able to evaluate the problems of ethics The student will be able to apply the methods and concepts of ethics to the contemporary moral problems. The student will be able to comprehend the relationship between ethics and history of ethics |
To introduce basic concepts and problems of ethics; to gain insight to the history of ethics. |
Week | Subject | Related Preparation |
1) | Introduction, Critical Reasoning. Analysing Moral Reasoning | Course notes |
2) | The Turn to Reason. Why be Moral? | Course notes |
3) | Introduction to Subjectivism and Objectivism | Course notes |
4) | The Moral System: Moral rules, Moral ideals | Course notes |
5) | Reason, Knowledge and Scepticism | Course notes |
6) | Plato's dialogue: Meno | Course notes |
7) | Plato's dialogue: Crito | Course notes |
8) | Understanding Virtue Ethics | Course notes |
9) | Aristotle’s Nicomachean Ethics | Course notes |
10) | Moral Principles and Moral Theories | Course notes |
11) | Kant (Deontology) – Categorical Imperative | Course notes |
12) | Bentham and Mill - Utilitarianism | Course notes |
13) | Ethics and Animals. Ethics and Environment | Course notes |
14) | Capital Punishment. Ethics and War | Course notes |
Course Notes / Textbooks: | Annas, Julia: 2000, Ancient Philosophy: A Very Short Introduction, Oxford, Oxford U.P Chappell, Timothy: 2009, Ethics and Experience, Durham, Acumen Publishing. Hooft, Stan von: 2006, Understanding Virtue Ethics, Chesham, Acumen Publishing MacIntyre, Alasdair: 1998, A Short History of Ethics, 2.ed., London, Routledge. Thomson, Anne: 1999 Critical Reasoning in Ethics: A Practical Introduction, London, Routledge. |
References: | A.Cevizci, Etiğe Giriş, Paradigma Yayınları, İstanbul, 2. Baskı, 2007. Aristoteles, Nikomakhos’a Etik, (çev. S. Babür), Ayraç Yayınevi, Ankara, 1998. Immanuel Kant, Ahlâk Metafiziğinin Temellendirilmesi (çev.: İ. Kuçuradi), TFK Yayınları, Ankara, 1995. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 25 |
Midterms | 1 | % 25 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Homework Assignments | 2 | 10 | 20 |
Midterms | 1 | 15 | 15 |
Final | 1 | 20 | 20 |
Total Workload | 97 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |