Week |
Subject |
Related Preparation |
1) |
Definition of contemporary art.
Its relation to modern art practices.
Debates about the notion.
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2) |
Definition and explanation of contemporary photographic practices.
Early debates on the subject (dating from 1970's)
Photography related modern and postmodern practices. |
Weekly readings will be assigned. |
3) |
Photography and the agents of contemporary art.
I. Basic information of the agents of art: Museums, spectacle, markets.
II. Contemporary photography and its practice within the agents of contemporary art. |
Presentation: Analyze the work of a contemporary artist . |
4) |
Pre-contemporary examples and debates on photography-I: Avant-gardes and their experiments with the medium. Avant-garde narrative style in photography. |
Assignment I: Mimicking the artistic experiments of avant-gardes. |
5) |
Pre-contemporary examples and debates on photography-II: The social use of photography and questioning identity. Ethnicities and gender in photographic medium.
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Assignment 2: Creating a narrative with one’s own experiences by the means of the photographic medium. |
6) |
Pre-contemporary examples and debates on Photography-III: Converging media and its relation to artistic experience. Intertextuality in photographic practices. |
Assignment 3: A visual diary which includes text and photographs. |
7) |
Themes / Identity and the Body - Examples from the works of Cindy Sherman, Nan Goldin, Nobuyashi Araki etc. and their critiques. |
Weekly readings will be assigned. |
8) |
Themes / Place- Examples from Andreas Gursky, Hilda and Bernd Becher, Thomas Struth etc. and their critiques. |
Weekly readings will be assigned. |
9) |
Themes / Time - Examples from Gerard Richter, Hans Peter Feldman etc.
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Assignment 4 |
10) |
Current Issues of Contemporary Photography-I
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Weekly readings will be assigned. |
11) |
Current Issues of Contemporary Photography-II
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Assignment 5 |
12) |
Contemporary Photography in Turkey.
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Weekly readings will be assigned. |
13) |
Creating ideas for the final project. |
Preparation for Final Assignment A |
14) |
Presentations and discussions.
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Preparation for Final Assignment B |
Course Notes / Textbooks: |
1. Cotton, C. (2009). The photograph as contemporary art. London New York, N.Y: Thames & Hudson.
2. Marien, M. (2006). Photography : a cultural history. London: Laurence King. |
References: |
1. Costello, D. & Iversen, M. (2010). Photography after conceptual art. Chichester, West Sussex, UK Malden, MA, USA Great Britain: Wiley-Blackwell Association of Art Historians.
2. Smith, T. (2009). What is contemporary art. Chicago: The University of Chicago Press.
3. Szarkowski, J. (2007). The photographer's eye. New York: Museum of Modern Art. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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