| Week | Subject | Related Preparation | 
| 1) | Introduction to corporate advertising films
Types of Advertising Films, Contexts, Characteristics |  | 
| 2) | The functions of corporate advertising films |  | 
| 3) | Identification of the participants of corporate advertising films. The phases of production. |  | 
| 3) | Identification of the participants of corporate advertising films. The phases of production. |  | 
| 4) | Design of a corporate advertising film. The determination of the motives that requires the corporate advertising and effective scriptwriting adequate to call. | GROUP WORK: WORK ON THE ADVERTISING FILM FOR A SELECTED CORPORATION AND POSITION. PREPARE A SYNOPSIS. | 
| 5) | Designing the corporate advertising film budget. Preparation and presentation of the brief to production company. | GROUP WORK: PREPARE THE ROUGH BUDGET FOR THE ADVERTISING FILM. | 
| 6) | The Pre-production phases of the corporate advertising film: location, cast, photography direction, art direction. The management of Pre-Production meeting (PPM). | PREPARE THE LOCATION, CAST, AND PROP LISTS OF A SELECTED ADVERTISING FILM. | 
| 7) | The design of the storyboard for the corporate advertising film. The shooting phase of the corporate advertising film. | PREPARE THE STORYBOARD OF A SELECTED ADVERTISING FILM (over screen shots). | 
| 8) | The post-production of the corporate advertising film. Phases of offline editing, online editing, sound design and voice over. | DEFINE THE PHASES OF POST PRODUCTION ON THE SELECTED ADVERTISING FILM. | 
| 9) | The Presentation of the Midterm Projects: Group project composed of the preparation of PPM materials for the given brief including the script, treatment, location, cast, photography direction and art direction. | GROUP WORK: preparation of PPM materials for the given brief including the script, treatment, location, cast, photography direction and art direction. | 
| 10) | The discussion and evaluation for the presentation of the re-done projects according to the given feed-backs | GROUP WORK: RE-DO preparation of PPM materials ACCORDING TO THE FEEDBACKS | 
| 11) | The techniques for expressing the mise-en-scene on storyboard and the preparation of the storyboard. | GROUP WORK: START WORKING ON THE STORYBOARD OF ADVERTISING FILM. | 
| 12) | The Presentation of the Final Projects: Group project composed of the preparation of the storyboard for each group’s corporate advertising film. | GROUP WORK: FINALIZE STORYBOARD OF ADVERTISING FILM. | 
| 13) | The Presentation of the Final Projects: Group project composed of the preparation of the storyboard for each group’s corporate advertising film. | GROUP WORK: FINALIZE STORYBOARD OF ADVERTISING FILM. | 
| 14) | The discussion and evaluation for the presentation of the re-done projects according to the given feed-backs |  | 
|  | Program Outcomes | Level of Contribution | 
| 1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |  | 
| 2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. |  | 
| 3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |  | 
| 4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |  | 
| 5) | Understand the technology and computational principles involved in developing games and master the use of game engines. |  | 
| 6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. |  | 
| 7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |  | 
| 8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |  | 
| 9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |  | 
| 10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |  | 
| 11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |  | 
| 12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |  |