Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
|
Mode of Delivery: |
Face to face
|
Course Coordinator : |
Prof. Dr. NİLAY ULUSOY |
Course Lecturer(s): |
Dr. CİHAT ARINÇ
|
Recommended Optional Program Components: |
Guest Lectures by Filmmakers: Providing insights from industry professionals on scene analysis and script interpretation.
Workshops on Screenwriting Techniques: Teaching students advanced techniques in scriptwriting to deepen their understanding.
Discussion Sessions on Thematic and Visual Elements: Exploring the themes, visual style, and symbolism used in the films screened.
Q&A Sessions with Directors and Cinematographers: Opportunity for students to ask questions directly related to the scenes studied.
Student-led Scene Analysis Presentations: Allowing students to present their own analyses of the scenes, encouraging deeper engagement with the material. |
Course Objectives: |
The purpose of the course is to give students the tools to understand how narrative cinema works from an aesthetic perspective. In the course we watch films, and by analysing both the orginal scripts and the final product on the screen we attempt to answer these 2 questions: 1) what is the effect the director wants to create with the film; and 2) how does the director use the elements of cinema to create this effect? The “elements of cinema” specifically refer to: the narrative structure in the screenplay; the choice of actors, locations, lighting, camera positions, and lenses; the style of acting; the approach to the editing; use of music and sound; and how all of these elements tie into the larger issue of “point of view” in a cinematic sense. |
Week |
Subject |
Related Preparation |
1) |
Course introduction. |
none |
2) |
Screening of the film “Sideways”. Understanding of how to break a scene down. Introduction to conventional narrative language. |
|
3) |
Screening of the film "The Insider”. Creating a deeper emotional point of view via camera and lense choice. |
|
4) |
Screening of the film “Lost Highway”. Taking point of view deeper into the unconsciousness. Use of a dynamic sound mix to play with and shift point of view. |
|
5) |
Screening of the film “La Promesse”. Understanding what “naturalism” means and how to achieve it in cinema. Restricted point of view in the emotional plane. |
|
6) |
Screening of the film “Elephant”. Extreme restriction of point of view beyond the audiences expectations. Introduction to large scale narrative structure. |
|
7) |
Screening of the film “Days of Heaven”. Discussion of displaced point of view in narration. |
|
8) |
Screening of the film “Bad Lands”. Understanding of the effect of a displaced point of view, what kind of emotional effect this produces. |
|
9) |
Screening of the film “The Limey”. Discussion of uncertain point of view in narration. |
|
10) |
Screening of the TV shows “The Office” & “Curb Your Enthusiasm”. Understanding of elements of traditional sit-com formal elements, and seeing new directions in the form. |
|
11) |
Screening of the film “Crouching Tiger, Hidden Dragon”. Understanding of genre expectations. Formal elements of action sequences and how to play with them. |
|
12) |
Screening of the film “Secrets and Lies”. Depth of characterization and multiple restricted point of views. |
|
13) |
Screening of the film “L’Argent”. Restriction of formal qualities to bring out pure cinematic effects. |
|
14) |
Screening of the film “Dark Water”. Use of cinematic elements and point of view in creating effects in the horror genre. Final lecture. Recap of all subjects covered in the semester into a complete picture of how narration in cinema works. |
|
Course Notes / Textbooks: |
Steve D. Katz'in "Shot for Shot" adlı kitabı, klasik ve çağdaş filmlerden bireysel sahnelerin detaylı analizleri aracılığıyla film yönetmenliğinin sanatını keşfeden kapsamlı bir rehberdir. Kitap, yönetmenlerin sahneleri nasıl planladığını, çektiğini ve kurguladığını pratik bilgilerle sunar, çekim kompozisyonu, kamera hareketleri ve genel görsel hikaye anlatımının önemini vurgular. Katz, ikonik sahneleri çözümleyerek yönetmenlerin yaptığı seçimleri ortaya koyar, böylece okuyucular, alandaki ustaların kullandığı tekniklerden öğrenme fırsatı bulur. Bu kitap, öğrenciler, sinemacılar ve yönetmenlik zanaatına ilgi duyan herkes için paha biçilmez bir kaynaktır. |
References: |
The book "Shot for Shot" by Steve D. Katz is a comprehensive guide that explores the art of film directing through detailed analysis of individual scenes from classic and contemporary films. It provides practical insights into how directors plan, shoot, and edit scenes, emphasizing the importance of shot composition, camera movement, and the overall visual storytelling. Katz breaks down iconic scenes to reveal the choices made by directors, allowing readers to learn from the techniques used by masters in the field. This book is invaluable for students, filmmakers, and anyone interested in the craft of directing. |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|