Week |
Subject |
Related Preparation |
1) |
Action Movies, Animation, Art Cinema, Auteur Theory, Black cinema, Blaxploitaion, Bollywood, British New Wave.
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2) |
Cinema Novo, Cinema verite (direct cinema), Classical Hollywood cinema, comedy, cult cinema, diegesis, Dogme 95. |
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3) |
Ethnographic film, European cinema, Expressionism, Fantasy films, Feminist film theory, Film noir, French poetic realism. |
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4) |
Gangster films, Genre, Horror Films, Historical films, Identification, Independent Cinema, Italian Neorealism. |
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5) |
Melodrama, Method Acting, Musical, Myth, Narrative, Narration. |
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6) |
Parallel sequencing,Plot/ story, Psychoanalysis, Queer cinema. |
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7) |
Psychoanalysis (cont.)
Oral presentations. |
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8) |
Realism, Representation, Resolution, Road movie. |
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9) |
Science fiction, Scopophilia, Semiotics, Soviet Cinema/Montage. |
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10) |
Spacial and temporal continuity, Star/Star System, Structuralism/Post-Structuralism, Subjective Camera, Surrealism. |
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11) |
Third Cinema, 3-D Cinema, Thriller, Transition, Travelling. |
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12) |
Underground Cinema, Vampire Movies, Variation, Violence/ Censorship. |
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13) |
War Films, Westerns, World Cinema/ 3rd World Cinema. |
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14) |
In class fim analyses. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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