Week |
Subject |
Related Preparation |
1) |
Introduction to the software.
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2) |
Working with the keyframe and its attributes.
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Working on the assignments. |
3) |
Working with “masks” and their applications.
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Assignment 1 |
4) |
Creating, arranging and animating textual components. |
Working on the assignments. |
5) |
Painting, erasing and cloning techniques.
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Assignment 2 |
6) |
Motion tracking techniques.
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Assignment 3 |
7) |
Keying techniques.
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Working on the assignments.
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8) |
Time warping.
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Assignment 4 |
9) |
Using the camera and the light.
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Working on the assignments.
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10) |
Color correction techniques
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Assignment 5 |
11) |
Transition Effects.
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Working on the assignments.
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12) |
Adding plug-ins and creating presets.
Laboratory Work
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Assignment 6 |
13) |
Export formats and saving the project.
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Working on the assignments.
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14) |
Exemplary solutions and applications.
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Preparation for Final Assignment. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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