| MUSIC TECHNOLOGIES | |||||
| Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 | ||
| 1 - Knowledge |
| Theoretical - Conceptual |
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1) To acquire an expertise in the Music Technology field |
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2) To have a background in musical acoustics |
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3) To realize the importance of live time learning and adopt to technological advancements |
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4) To be able to evaluate music and music productions with regard to analytical and aesthetical approaches |
| 2 - Skills |
| Cognitive - Practical |
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1) To be able to design music information retrieval applications |
| 3 - Competences |
| Communication and Social Competence |
|
1) To be able to collaborate efficiently with inter-disciplinary teams |
| Learning Competence |
| Field Specific Competence |
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1) To be able to apply theoretical and practical aspects in each stage of music production |
|
2) To be able to apply theoretical and practical knowledge in the fields of sound synthesis and programming |
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3) To have expertise in live sound reinforcement applications |
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4) To be able to develop creative production approaches with regard to recent technological advancements |
| Competence to Work Independently and Take Responsibility |
| Program Outcomes | TR-NQF-HE 6 (Bachelor) Level Descriptors | TR-NQF-HE Main Field Descriptors 21 - Arts |
| 1 - Knowledge | ||
| Theoretical - Conceptual | ||
|
1) To acquire an expertise in the Music Technology field 2) To have a background in musical acoustics 3) To realize the importance of live time learning and adopt to technological advancements 4) To be able to evaluate music and music productions with regard to analytical and aesthetical approaches |
1) Possess advanced level theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resources. |
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| 2 - Skills | ||
| Cognitive - Practical | ||
|
1) To be able to design music information retrieval applications |
1) Use of advanced theoretical and practical knowledge within the field. 2) Interpret and evaluate data, define and analyze problems, develop solutions based on research and proofs by using acquired advanced knowledge and skills within the field. |
|
| 3 - Competences | ||
| Communication and Social Competence | ||
|
1) To be able to collaborate efficiently with inter-disciplinary teams |
1) Inform people and institutions, transfer ideas and solution proposals to problems in written and orally on issues in the field. 2) Share the ideas and solution proposals to problems on issues in the field with professionals and non-professionals by the support of qualitative and quantitative data. 3) Organize and implement project and activities for social environment with a sense of social responsibility. 4) Monitor the developments in the field and communicate with peers by using a foreign language at least at a level of European Language Portfolio B1 General Level. 5) Use informatics and communication technologies with at least a minimum level of European Computer Driving License Advanced Level software knowledge. |
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| Learning Competence | ||
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1) Evaluate the knowledge and skills acquired at an advanced level in the field with a critical approach. 2) Determine learning needs and direct the learning. 3) Develop positive attitude towards lifelong learning. |
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| Field Specific Competence | ||
|
1) To be able to apply theoretical and practical aspects in each stage of music production 2) To be able to apply theoretical and practical knowledge in the fields of sound synthesis and programming 3) To have expertise in live sound reinforcement applications 4) To be able to develop creative production approaches with regard to recent technological advancements |
1) Act in accordance with social, scientific, cultural and ethic values on the stages of gathering, implementation and release of the results of data related to the field. 2) Possess sufficient consciousness about the issues of universality of social rights, social justice, quality, cultural values and also, environmental protection, worker's health and security. |
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| Competence to Work Independently and Take Responsibility | ||
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1) Conduct studies at an advanced level in the field independently. 2) Take responsibility both as a team member and individually in order to solve unexpected complex problems faced within the implementations in the field. 3) Planning and managing activities towards the development of subordinates in the framework of a project. |
||
|
1) To acquire an expertise in the Music Technology field |
|
2) To be able to apply theoretical and practical aspects in each stage of music production |
|
3) To be able to design music information retrieval applications |
|
4) To have a background in musical acoustics |
|
5) To be able to apply theoretical and practical knowledge in the fields of sound synthesis and programming |
|
6) To have expertise in live sound reinforcement applications |
|
7) To be able to collaborate efficiently with inter-disciplinary teams |
|
8) To realize the importance of live time learning and adopt to technological advancements |
|
9) To be able to develop creative production approaches with regard to recent technological advancements |
|
10) To be able to evaluate music and music productions with regard to analytical and aesthetical approaches |