POV4215 Digital Video WorkshopBahçeşehir UniversityDegree Programs MATHEMATICSGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
MATHEMATICS
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4215 Digital Video Workshop Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: This course aims to develop students’ understanding of new video techniques in interactive media-related technologies and to develop basic skills in the use of them, as part of a team.

Learning Outcomes

The students who have succeeded in this course;
1. Recognize recent hardware and software developments related to digital video and interactive media.
2. Differentiate and identify the potential of new technologies.
3. Master at formulating a project.
4. Produce a prototype.
5. Assume responsibility of completing a digital video project.

Course Content


Weekly Detailed Course Contents

Week Subject Related Preparation
1) Use of digital media based on moving image
2) New hardware technologies used in interactive media Working on the assignments.
3) New software technologies used in interactive media Working on the assignments.
4) Brainstorming session for possible projects Working on the assignments.
5) Creating a team and planning a workflow Working on the assignments.
6) Project discussion Assignment I Working on the assignments.
7) Introduction to Arduino Working on the assignments.
8) Introduction to Arduino II Working on the assignments.
9) Introduction to Processing Working on the assignments.
10) Introduction to Processing II Working on the assignments.
11) Workshop Working on the assignments.
12) Workshop Working on the assignments.
13) Testing projects Working on the assignments.
14) Evaluation Final Assignment; Presentation of the works Working on the assignments.

Sources

Course Notes / Textbooks: 1. Noble, J. (2012). Programming interactivity. Sebastopol, CA: O'Reilly.
2. Igoe, T. (2011). Making things talk. Sebastopol, CA: O'Reilly.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 15
Homework Assignments 6 % 25
Project 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 13 2 26
Project 1 8 8
Homework Assignments 4 8 32
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have a grasp of basic mathematics, applied mathematics and theories and applications in Mathematics
2) To be able to understand and assess mathematical proofs and construct appropriate proofs of their own and also define and analyze problems and to find solutions based on scientific methods,
3) To be able to apply mathematics in real life with interdisciplinary approach and to discover their potentials,
4) To be able to acquire necessary information and to make modeling in any field that mathematics is used and to improve herself/himself, 4
5) To be able to tell theoretical and technical information easily to both experts in detail and non-experts in basic and comprehensible way,
6) To be familiar with computer programs used in the fields of mathematics and to be able to use at least one of them effectively at the European Computer Driving Licence Advanced Level,
7) To be able to behave in accordance with social, scientific and ethical values in each step of the projects involved and to be able to introduce and apply projects in terms of civic engagement,
8) To be able to evaluate all processes effectively and to have enough awareness about quality management by being conscious and having intellectual background in the universal sense, 4
9) By having a way of abstract thinking, to be able to connect concrete events and to transfer solutions, to be able to design experiments, collect data, and analyze results by scientific methods and to interfere,
10) To be able to continue lifelong learning by renewing the knowledge, the abilities and the competencies which have been developed during the program, and being conscious about lifelong learning,
11) To be able to adapt and transfer the knowledge gained in the areas of mathematics ; such as algebra, analysis, number theory, mathematical logic, geometry and topology to the level of secondary school,
12) To be able to conduct a research either as an individual or as a team member, and to be effective in each related step of the project, to take role in the decision process, to plan and manage the project by using time effectively.