NMD2010 Creative Writing for Digital Platforms Bahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD2010 Creative Writing for Digital Platforms Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi SİNAN AŞÇI
Course Lecturer(s): Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Recommended Optional Program Components: None
Course Objectives: This course aims to provide students with opportunities to work intensively on their writing in a number o forms and genres. Also, its aim is to get the students writing, keep them writing, and enable them to enjoy their work to the full.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course,
- will build specialist writing skills for profession applications such as corporate writing, persuasive writing, journalistic writing, editing.
- will learn tostimulate and sustain creative flow of writing
- will attain both practical and theoretical understanding of writing practice.
-will learn physical and psychological conditions of writing and the effective writing.

Course Content

This course is designed to stimulate and sustain creative flow of writing. It aims to follow the idea which says “writing is a way of life”. Thus, the students will be introduced the main subjects about writings such as starting writing process, both physical and psychological conditions of writing and the effective writing.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction None
2) What is creative writing? What is creative non-fiction writing?
3) Starting the writing process
4) Focus on the words and sounds
5) Surprise yourself: Work in depth, play with words and images.
6) Work with your dreams: Using dream experiences
7) Introductions, body paragraphs, and conclusions: Work with Beginnings and Endings
8) Prewriting(Invention), prewriting strategies
9) How to write an effective essay
10) Journalism and journalistic writing
11) Invent yourself as a writer: Writer’s block/ Writer’s anxiety.
12) Craft your work: Invent a purpose, focus on style and clarity
13) Proofreading your writing
14) Edit your work. Evaluation of the semester

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Project 1 % 35
Midterms 1 % 25
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 35
PERCENTAGE OF FINAL WORK % 65
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 14 1 14
Study Hours Out of Class 14 3 42
Project 1 20 20
Midterms 1 5 5
Final 1 5 5
Total Workload 114

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.