SEN3008 Internet Based ProgrammingBahçeşehir UniversityDegree Programs COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIESGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
COMPUTER EDUCATION AND INSTRUCTIONAL TECHNOLOGIES
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN3008 Internet Based Programming Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TAMER UÇAR
Recommended Optional Program Components: None.
Course Objectives: This course focuses on HTML5 and related web technologies such as CSS3, JavaScript(ECMAScript 5). Many popular key technologies will be covered within this course. Main objective is demonstrating these key web technologies to students and teaching application development on web platform.

Learning Outcomes

The students who have succeeded in this course;
1. Define and analyse HTML5 and its features
2. Define and analyse CSS3 and its features
3. Define JavaScript and describe scripting
4. Define and analyse database operations in web platform
5. Define and analyse the PHP language
6. Define and analyse the ASP.NET web development with C# language
7. Develop web services

Course Content

The course content is composed of html5, css, javascript, javascript: control statements and functions, javascript: arrays and objects, javascript: event handling, database: sql, mysql, linq and java db, php, asp.net, asp.net: a deeper look, developing web services.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to HTML5: Headings, linksi listsi special characters, tables, forms, meta elements.
2) Introduction to HTML5: New form elements, page structure elements.
3) Introduction to CSS: Style sheel elements, positioning elements, box model, text flow, transitions and transformations.
4) Introduction to JavaScript: Language basics, creating dynamic content, memory concepts, arithmetic.
5) JavaScript: Control structures, loops, functions.
6) JavaScript: Arrays, reference parameters, passing arrays to functions, Math object, String object, Date object, document object.
7) Javascript / Midterm I
8) JavaScript: Event handling, frequently used events.
9) Database: SQL statements, MySQL, LINQ and Java DB
10) PHP: Language basis, form processing.
11) ASP.NET: Language basis, form processing.
12) ASP.NET / Midterm II
13) ASP.NET: Web page templates, Ajax.
14) Developing web services, SOAP, REST, JSON.

Sources

Course Notes / Textbooks: Internet & World Wide Web 5th Edition.
Paul Deitel, Harvey Deitel, Abbey Deitel
References: Yok - None.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Laboratory 14 % 15
Quizzes 5 % 5
Homework Assignments 2 % 10
Midterms 2 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Study Hours Out of Class 4 3 12
Homework Assignments 2 2 4
Quizzes 5 1 5
Midterms 2 20 40
Final 1 20 20
Total Workload 137

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To define concepts related to the latest knowledge, tools and other scientific resources for the teaching profession, educational technology and information technologies in terms of national and international standards.
2) To explain the main elements of teaching strategies, methods and techniques, material design and assessment and evaluation processes that affect the development of educational technology integration.
3) To develop competencies related to software languages, operating systems, computer networks and computer hardware. 5
3) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
4) To use the most appropriate curriculum frameworks to plan lessons and activities based on active and student-centered learning integrated with technology.
5) To plan, implement and evaluate classroom activities that utilize cutting-edge technologies to foster creativity, problem solving and critical thinking using scientific methods.
6) To build strong theoretical and applied models to develop solutions to problems that focus on systems and human development within a learning organization.  4
7) To review, evaluate and recommend strategies for technology integration based on the interests, needs, individual differences and developmental characteristics of students in primary and secondary education. 4
8) To work individually and collaboratively in a team to carry out activities related to educational technology, information technology and the teaching profession in an interdisciplinary approach. 5
9) To effectively use and evaluate educational technologies and appropriately designed instructional models as a means of achieving and meeting learning objectives and requirements. 4
10) To utilize effective metacognitive techniques to make the classroom a community of learners engaged in lifelong learning activities.
11) To prepare trainings and projects related to educational technology for the community and to provide counseling to individuals in enhancing learning through the appropriate use of technology. 4
12) To implement cost and time sensitive strategies to support individuals and organizations to carry out their work more effectively.
13) To equip teachers to be pioneers and models in the application of technology for educational purposes using ethical and legal standards and to keep pace with changing technology.
14) To investigate efficient design solutions and existing standards used today for educational technologies, curricula, innovations and outcomes related to work, school, education sector and virtual world.
15) To gain fluency in interpersonal communication, teaching frameworks and the use of different technologies in relation to national norms and laws. 4