CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN2211 | Data Structures and Algorithms I | Fall | 2 | 2 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi BETÜL ERDOĞDU ŞAKAR |
Course Lecturer(s): |
Dr. Öğr. Üyesi BETÜL ERDOĞDU ŞAKAR RA MERVE ARITÜRK Prof. Dr. NAFİZ ARICA Instructor DUYGU ÇAKIR YENİDOĞAN RA SEVGİ CANPOLAT |
Recommended Optional Program Components: | None |
Course Objectives: | This is an introductory course on common data structures that are used in software engineering. After completing the course, the student will have knowledge of applying, implementing and analysis of basic data structures, including, lists, stacks and queues. Certain fundamental techniques, such as sorting, searching and recursion are also taught. |
The students who have succeeded in this course; 1) Describe and apply basic object oriented programming principles. 2) Implement basic data structures such as linked lists, stacks and queues. 3) Analyze the complexity and efficiency of algorithms. 4) Choose and design data structures for writing efficient programs. 5) Implement recursive algorithms. 6) Describe and implement sorting algorithms on common data structures. 7) Describe and implement search algorithms on common data structures. |
The course content is composed of object oriented Java review, the complexity and efficiency of algorithms, introduction to list-stack-queue structures, implementing list-stack-queue structures, recursion, searching algorithms and sorting algorithms. |
Week | Subject | Related Preparation |
1) | Introduction to Data Structures and Algorithms Complexity Analysis | |
2) | Introduction to Linked Lists | |
3) | Doubly Linked Lists Ordered Linked Lists | |
4) | ||
5) | Stacks | |
6) | Stacks for Algebraic Operations | |
7) | Queues | |
8) | Queues | |
9) | Data Structure Classes in Java | |
10) | Recursion | |
11) | Recursive Complexity | |
12) | Searching Algorithms | |
13) | Sorting Algorithms | |
14) | Sorting algorithms |
Course Notes / Textbooks: | Data Structures & Problem Solving Using Java (Mark Allen Weiss) Data Structures and Algorithm Analysis in Java (Mark Allen Weiss) Data Structures and Abstractions with Java (Frank Carrano) |
References: | Yok |
Semester Requirements | Number of Activities | Level of Contribution |
Laboratory | 4 | % 20 |
Quizzes | 5 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 28 |
Laboratory | 14 | 28 |
Study Hours Out of Class | 12 | 24 |
Midterms | 10 | 52 |
Final | 5 | 32 |
Total Workload | 164 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |