CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN2006 | MS C# Laboratory | Spring | 1 | 2 | 2 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi PINAR BÖLÜK |
Course Lecturer(s): |
Dr. Öğr. Üyesi PINAR BÖLÜK Instructor DUYGU ÇAKIR YENİDOĞAN RA SEVGİ CANPOLAT |
Recommended Optional Program Components: | None |
Course Objectives: | The purpose of this course is to introduce students the advanced programming concepts supported by the C# programming language. The course is divided into two parts: Lectures and Labs. During these lectures and lab hours, the programming information is implemented with .net platform. Students are expected to be able to design and develop several advanced C# homework and projects. This course includes advanced object oriented programming concepts with C#, classes, inheritance, and polymorphism, essential C #objects for data structures, exception handling and creating interfaces using the .net platform. |
The students who have succeeded in this course; 1. Define the object-oriented design principles in programming 2. Develop object-oriented programs using C# classes and objects 3. Identify the fundamentals of graphical user interface with C# 4. Define exceptions and develop programs with exception handling 5. Uses one or more timers at the same time 6. Coordinates multiple forms |
The course content is composed of .NET Framework, an object oriented programming overview, collections, interfaces, exceptions, file operations, Windows applications, Windows forms, form controls (Label, Textbox, Listbox, Checkbox, Groupbox, Picturebox, etc.), multi-forms, dynamic controls (Panels, Events, EventHandlers), designing own user controls, inheritance, abstract classes, interfaces, operator overloading. |
Week | Subject | Related Preparation |
1) | Introduction to .NET Framework | |
2) | Introduction to C# & Using Simple Form Controls (Label, Textbox, Checkbox, Groupbox, etc.) | |
3) | Listbox usage | |
4) | Object Oriented Programming Overview in C# | |
5) | Object Oriented Programming with Form Controls | |
6) | PictureBox & Graphics Library Usage | |
7) | ListView & Menu Usage | |
8) | Working with Multiple Forms | |
9) | Working with dynamic controls (Panels, Events, EventHandlers) | |
10) | File Operations | |
11) | File Operations with Drag and Drop | |
12) | Designing User Controls | |
13) | Threads & Timers | |
14) | Course Review |
Course Notes / Textbooks: | Will be given weekly |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 35 |
Midterms | 1 | % 30 |
Final | 1 | % 35 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 65 | |
PERCENTAGE OF FINAL WORK | % 35 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 1 | 14 |
Laboratory | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 3 | 42 |
Quizzes | 2 | 4 | 8 |
Midterms | 1 | 12 | 12 |
Final | 1 | 15 | 15 |
Total Workload | 119 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |