SEN1001 Introduction to Programming (Java)Bahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN1001 Introduction to Programming (Java) Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ÖZGE YÜCEL KASAP
Course Lecturer(s): Instructor DUYGU ÇAKIR YENİDOĞAN
RA SEVGİ CANPOLAT
RA MERVE ARITÜRK
Dr. Öğr. Üyesi BETÜL ERDOĞDU ŞAKAR
RA ÇİĞDEM ERİŞ
Dr. Öğr. Üyesi TAMER UÇAR
Recommended Optional Program Components: None
Course Objectives: This course offers an introduction to the Java programming language for those students who have had little or no
background in programming. Toward this goal students will learn how to write programs using the Java language and
to compile and execute them under the Sun Microsystems, Inc. Java 2 Platform, Standard Edition, or other integrated
development environments (IDEs) such as Eclipse, Netbeans.

Learning Outcomes

The students who have succeeded in this course;
1. Define basic concepts and categories of Java programming languages
2. Develop, test and operate Java programmes to address a particular software problem.
3. Define features of primitive data types such as integer, char, double, etc.
4. Define arithmetic, relational and boolean expressions, type conversions, assignment statements, selection and iterative statements and conditional branching.
5. Describe fundamentals of methods, design issues, creating and calling static/nonstatic methods with their input and output parameters, public/private access modifiers and calling
6. Define looping methods(for, while, do-while) in Java language.
7. Demonstrate array and arraylist structures in Java language
8. Define how to generate random numbers with Math class or Random Object
9. Define class structure with methods that has input and output values, build objects and save in array and ArrayList collections

Course Content

The content of the course is composed of the programming basics that include primitive and reference data types , assignments, arithmetic and logical operators, control statements (if/else, switch/case, loops), methods and objects, UML diagrams, set/get methods and constructors, single and multi dimensional arrays, arraylists. Students must attend at least 4 lessons to take the final exam.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction Course schedule and expectations
2) Introduction to Java Applications /Elementary Programming Set up your environment
3) Control Statements: Part 1 Chapter 3
4) Control Statements: Part 2 Chapter 4
5) Methods Cahpter 5
6) Arrays Chapter 6
7) Arrays II Chapter 6&7
8) Review + Midterm
9) Multidimensional Arrays Chapter 8&9
10) Introduction to Classes and Objects Chapter 10
11) Classes and Objects II Chapter 10
12) Classes and Objects: A Deeper Look Chapter 12
13) Classes and Objects: A Deeper Look II Chapter 13
14) Strings Chapter 13

Sources

Course Notes / Textbooks: Paul Deitel, Harvey Deitel, Java: How to Program, 9th Edition, 2011, Pearson, ISBN-10: 0132575663, Edition: 10th
References: Liang, Introduction to Java Programming, 8e, Pearson Education, Addison Wesley, 2008, ISBN 978-0-321-50968-0

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 8 % 0
Laboratory 2 % 20
Quizzes 9 % 22
Midterms 1 % 18
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Study Hours Out of Class 5 3 15
Homework Assignments 5 10 50
Midterms 1 15 15
Final 1 18 18
Total Workload 154

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.