FILM AND TELEVISION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4435 | Samsung Developing Applications for Android Devices | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi TARKAN AYDIN |
Course Lecturer(s): |
Prof. Dr. TAŞKIN KOÇAK Dr. Öğr. Üyesi SELÇUK BAKTIR Dr. Öğr. Üyesi TARKAN AYDIN Dr. Öğr. Üyesi TEVFİK AYTEKİN Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN |
Recommended Optional Program Components: | None |
Course Objectives: | This complete hands-on course encourages students to learn by building increasingly more sophisticated and meaningful mobile applications for Android. |
The students who have succeeded in this course; I. Know the basic concepts and technique of developing applications for the Android phone. II. Be able to use the SDK and other development tools. III. Know the basic concepts of Android phone features and capabilities. IV. Be able to understand Java programming as it related to application development for the Android platform. V. Know how to acquire additional resources and security information needed for various different types of Android applications features and services (maps, SMS, Email, etc). VI. Know how to work with the SQLite database features. VII. Be familiar with how to publish Android applications to the Android Market. |
Leveraging Application Fundamentals, Creating User Interfaces, Interacting With the UI, Managing the activity lifecycle, Manipulating the SQLite database, Maintaining System Responsiveness, Exchanging Data over the Internet, Enhancing the User Experience, Publishing Applications |
Week | Subject | Related Preparation |
1) | Introducing the Android Platform | |
2) | Leveraging Application Fundamentals | |
3) | Leveraging Application Fundamentals | |
4) | Creating User Interfaces | |
5) | Processing User Input | |
6) | Interacting With the UI | |
7) | Managing the activity lifecycle | |
8) | Persisting Application Data | |
9) | Selecting storage options | |
10) | Manipulating the SQLite database | |
11) | Maintaining System Responsiveness | |
12) | Exchanging Data over the Internet | |
13) | Enhancing the User Experience | |
14) | Publishing Applications |
Course Notes / Textbooks: | Zigurd Mednieks, Laird Dornin, G. Blake Meike, Masumi Nakamura, Programming Android , Murat Önder-Ahmet Oğuz Mermerkaya, Merhaba Android |
References: | None |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 10 | % 10 |
Homework Assignments | 10 | % 10 |
Project | 1 | % 30 |
Midterms | 1 | % 20 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 28 |
Laboratory | 14 | 14 |
Application | 14 | 28 |
Presentations / Seminar | 1 | 20 |
Homework Assignments | 14 | 28 |
Quizzes | 5 | 5 |
Midterms | 2 | 4 |
Final | 1 | 2 |
Total Workload | 129 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Being familiar to the main concepts and methods of the social sciences and the fine arts devoted to understanding the world and the society | 4 |
2) | Having comprehensive knowledge regarding different media and branches of art | 3 |
3) | Knowing the historical background of audio-visual moving images in the world and in Turkey and keeping pace with the new developments in the area | 1 |
4) | Having a good command of the language and the aesthetics of audio-visual moving images in the world and in Turkey | 1 |
5) | Being able to create a narrative that could be used in a fiction or a non-fiction audio-visual moving image product | 2 |
6) | Being able to write a script ready to be shot | 2 |
7) | Having the skills to produce the photoboard of a script in hand and to shoot the film using the camera, the lights and other necessary equipment | |
8) | Being able to transfer the footage of a film to the digital medium, to edit and do other post-production operations | |
9) | Being able to create a documentary audio visual moving image from the preliminary sketch stage to shooting, editing and post-production stages | |
10) | Being able to produce an audio visual moving image for television and audio products for radio from preliminary stages through shooting and editing to the post-production stage | |
11) | Being culturally and theoretically equipped to make sense of an audio-visual moving image, to approach it critically with regard to its language and narration and being able to express his/her approach in black and white | 3 |
12) | Having ethical values and a sense of social responsibility | 5 |