CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
CMP1401 | Introduction to Programming (C) | Spring | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi GÖRKEM KAR |
Course Lecturer(s): |
RA ÇİĞDEM ERİŞ Dr. Öğr. Üyesi TARKAN AYDIN Dr. Öğr. Üyesi ERKUT ARICAN Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR Dr. UTKU GÜLEN Dr. Öğr. Üyesi ÖVGÜ ÖZTÜRK ERGÜN Prof. Dr. NAFİZ ARICA |
Recommended Optional Program Components: | None |
Course Objectives: | The course aims to teach the syntax and use of major constructs of the C language. Fundamental programming concepts will be discussed and students will gain hands-on experience to develop their programming and algorithmic thinking skills. |
The students who have succeeded in this course; I. An ability to design elementary computer algorithms. II. An ability to develop code following the principles of C programming language. III. An ability to use various types of selection contructs in a C program IV. An ability to use repetition constructs in a C program. V. An ability to use simple data structures like arrays in a C program. VI. An ability to define and correctly call functions in a C program |
Introduction, printf, scanf, variables, operators, constants, data types, assignment, type conversions, type casting, post/pre-increment/decrement, if, nested if, logical operators, switch, while, for, do-while loops, nested loops, break, continue, functions, scope, macro-substitution, pointers, variable parameters, arrays, passing arrays to functions, sorting and binary search, File I/O, strings, multi-dimensional arrays, structures. |
Week | Subject | Related Preparation |
1) | Introduction, printf, scanf, variables, operators, constants | |
2) | Data types, assignment, type conversions, type casting, post/pre-increment/decrement | |
3) | If, nested if, logical operators, switch | |
4) | While, for, do-while loops | |
5) | Nested loops, break, continue | |
6) | Functions, scope, macro-substitution | |
7) | Pointers, variable parameters | |
8) | Arrays, passing arrays to functions | |
9) | Sorting and binary search | |
10) | File I/O | |
11) | Strings | |
12) | Multi-dimensional arrays | |
13) | Structures | |
14) | Review | |
15) | Final | |
16) | Final |
Course Notes / Textbooks: | C How to Program, 6/E, Paul Deitel Harvey M. Deitel, Prentice Hall, 2009 |
References: | The C Programming Language, Brian W. Kernighan, Dennis M. Ritchie, Prentice Hall |
Semester Requirements | Number of Activities | Level of Contribution |
Laboratory | 12 | % 25 |
Midterms | 1 | % 35 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 28 |
Laboratory | 14 | 28 |
Study Hours Out of Class | 15 | 79 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 139 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |